归弹 RECALL

RECALL · 极简肉鸽射击 · 浏览器即玩A minimalist roguelike shooter · Play in your browser
射出去的每一发子弹,都会回来。Every shot you fire comes home.
点击Click开火fire右键 / Q / 长按RMB / Q / hold回收,贯穿一切recall through everything
TRAILER

万物,终将归来。Everything returns.

PLAY · 1:30
英文 · 原创配乐 · 片尾为实机画面Original score · in-game footage at the end
GAMEPLAY

开枪只是借出去。
回收才是出手。
Firing is a loan.
The recall is the strike.

子弹打出去会嵌在墙上、地上、敌人身上。按下回收,它们沿着来时的路径倒飞回枪口,一路贯穿——越多子弹排成一线,伤害越狠。Rounds embed in walls, floors and enemies. Call them back and every one flies home along the exact path it came, piercing whatever stands in the way. Line them up and the return is devastating.

CLICK
01 · FIRE

开火 · 嵌入Fire · Embed

子弹飞出、减速、钉进墙里。每一发都在等你叫它回来。Rounds fly, slow and bite into the wall. Every one is waiting to be called back.

CLICK
02 · RECALL

回收 · 贯穿Recall · Pierce

全部子弹沿原路倒飞,穿过路上的每一个敌人。贯穿数就是你的连击。Every round runs its path in reverse through every enemy on it. The pierce count is your combo.

HOLD
03 · FOCUS

专注 · 预演Focus · Preview

按住 Q 时间变慢,所有回收路径亮起。看清了再松手。Hold Q and time slows while every return path lights up. Let go when you can see it.

MOVE
04 · CROSSFIRE

交叉火力Crossfire

站对位置,回收的子弹从四面八方交汇。走位决定一次回收的上限。Stand in the right place and the returns converge from every side. Where you stand sets the ceiling.

PICK
05 · THREE CARDS

每波三选一One of three

流派、遗物、道具混在一起抽。被放弃的两张碎成边框。Schools, relics and items in one draw. The two you pass over break into their edges.

CLICK
06 · FIVE CRACKS

五道裂痕Five cracks

没有血条,只有五道裂痕。每章补回两道,碎完就结束。No health bar, five cracks. Each chapter mends two; break the last and the run is over.

FIVE CHAPTERS · FIVE BOSSES
CHAPTER 01

调车场The Rail Yard

THE RAIL YARD

一列七节车厢的列车绕着场地逆行,时而鸣笛刹车、反向冲来。车厢一节节打碎,最后掀开它的核心。A seven-car train runs the loop the wrong way, braking with a scream and charging back. Break it car by car, then open its core.

逆行列车The Retrograde
IN GAME
CHAPTER 02

镜厅The Hall of Mirrors

THE HALL OF MIRRORS

镜面会把子弹弹开,只有墙能留住它们。守卫举着一面镜子缓缓转身——让回收从它背后穿过去。Mirrors turn rounds away; only walls hold them. The warden turns slowly behind its mirror — recall into its back.

镜面守卫The Mirror Warden
IN GAME
CHAPTER 03

吞噬The Maw

THE MAW

墙上的子弹不再安全。它把附近的子弹吸进肚里,吞得越多核心越大——打中核心,逼它吐出来。Rounds in the walls are no longer safe. It inhales them; the more it holds, the wider its core. Hit the core and it spits them out.

弹道吞噬者The Devourer
IN GAME
CHAPTER 04

节拍The Beat

THE BEAT

巨大的摆锤随音乐横扫。它在拍点上张开——那一刻回收最狠。听着音乐出手。A giant weight sweeps in time with the music. It opens on the beat, and that is when a recall hits hardest. Play to the music.

节拍器The Metronome
IN GAME
CHAPTER 05

归零Zero

ZERO

最后一章。它也会射击和回收,它的回收会割伤你。按住 Q,把它的子弹也收回来,让它们飞进它体内。The last chapter. It shoots and recalls too, and its returns cut you. Hold Q, take its rounds as well, and send them into it.

归零Zero
IN GAME
0102030405
BUILDS

八个流派,六十件遗物。
每一局都长成另一把枪。
Eight schools, sixty relics.
Every run grows a different gun.

反弹Ricochet

RICOCHET

撞墙先折一次再嵌入,回收沿折线倒飞。Bounce before embedding; recalls run the bend back.

分裂Split

SPLIT

命中时分出小弹,回收时一路回到开枪点。Hits shed small rounds that recall all the way home.

行星轨道Orbit

ORBIT

回收的子弹先绕你旋转,切割近身的敌人。Returning rounds circle you first, cutting anything close.

磁场Magnet

MAGNET

嵌入的子弹把附近的敌人慢慢吸过去。Embedded rounds slowly pull nearby enemies in.

爆炸回收Blast Return

BLAST RETURN

每次贯穿积一份能量,回到枪口时在最后命中处炸开。Each pierce stores a charge that bursts where it last hit.

时间蓄能Charge

CHARGE

子弹嵌得越久,回来时越痛。The longer a round waits, the harder it returns.

分身Shadow

SHADOW

回收时带出晚半拍的影子,再穿一遍。Recalls bring a shadow half a beat behind that pierces again.

链锁Chain

CHAIN

返程命中会弧跳到下一个敌人。Returning hits arc on to the next enemy.

把鼠标移到遗物上(手机点一下)查看它的效果。Point at a relic (tap on a phone) to see what it does.

NUMBERS
0章chapters
0场战斗fights
0个 Bossbosses
0个流派schools
0件遗物relics
0项成就achievements
RECALL

让它们回家Call them home

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