# 星际拓荒者 Stellar Ascension — 全站正文 Full site text > 站点:https://stellarascensiongame.com · 生成时间:2026-10-17T06:08:10Z(UTC) · 纯文本镜像,便于一次性读取。 > 图片、视频与脚本已移除;中英双语气泡已合并为「中文 / English」。 ======================================================================== # 页面 https://stellarascensiongame.com/ ======================================================================== # 星际拓荒者 · Stellar Ascension > 星际拓荒者:从一台钻机到两片银河的太空殖民自动化游戏。真实轨道、看得见的货运火箭、六边形行星工厂。浏览器即玩,账号与像素天文台通用。 来源:https://stellarascensiongame.com/ [共振 / RESONANCE新游戏 · 踩准节拍 ↗ / New game · On the beat ↗](/stellar/resonance/) [噬界 / NANOFALL新游戏 · 吞噬世界 ↗ / New game · Devour the world ↗](/stellar/nanofall/) [盲区 / BLIND ZONE新游戏 · 深海声呐恐怖 ↗ / New game · Deep-sea sonar horror ↗](/stellar/blindzone/) [归弹 / RECALL新游戏 · 极简肉鸽射击 ↗ / New game · Minimalist roguelike shooter ↗](/stellar/recall/) [超限 / OVERLIMIT新游戏 · 超级英雄破坏 ↗ / New game · Superhero rampage ↗](/stellar/overlimit/) 0 游戏库 / GAMES NEW像素天文台新作 · 在线游玩 / New from Pixel Observatory · play online # STELLAR ASCENSION星际拓荒者 从一台钻机,到两片银河。 / From one drill to two galaxies. [在线游玩 / Play online](/stellar/play/) [贝塔预测版 · 体验入口 / Beta preview](/stellar/beta/) 观看宣传片 / Watch the trailer [更新日志 / Changelog](/stellar/changelog/) FREE免费 / Free WEB浏览器即玩 / Runs in the browser ID账号与像素天文台通用 / Your Observatory account CLOUD云端存档 / Cloud saves 向下滚动 / Scroll Chapter 01 · 宣传片 / Trailer ## 两分钟, 看完一个帝国的诞生。 / Two minutes, one empire. 播放宣传片 · 2:00 / PLAY TRAILER · 2:00 IN-GAME FOOTAGE · 1080P · 2:00建议打开声音 / Sound on 新游戏 · 同一个账号 / New game · Same account ## SKYGUARD 天穹防线 / HOLD THE SKY 极简黑白的增量防御。从城市的第一枚导弹,到整个宇宙同时开火——满屏弹幕、指数膨胀的数字,把月球、太阳和黑洞改造成你的武器。 / A minimalist black-and-white incremental defense. From a city's first missile to the whole universe firing at once: a screen full of fire, numbers that inflate to 10³⁵, and moons, suns and black holes turned into weapons. 10³⁵数字膨胀 / Number inflation 6个宇宙尺度 / Cosmic scales 30颗可改造天体 / Bodies to convert [▶ 立即游玩 / ▶ Play now](/stellar/skyguard/play/) [了解天穹防线 ↗ / Discover Skyguard ↗](/stellar/skyguard/) 点击开启声音 / CLICK FOR SOUND Trailer · 0:56免费 · 浏览器即玩 / Free · In your browser Trailer · 1:00免费 · 浏览器即玩 / Free · In your browser 新游戏 · 节奏 × 增量 / New game · Rhythm × incremental ## RESONANCE 共振 / EVERYTHING IN PHASE 踩准节拍,放出共振波。游走、连击、换队形,让失序的振子一个个与你同频——六个尺度,从一次微振动,到一滴液体。 / Hit the beat, release the wave. Wander, chain combos, switch formations, and bring every stray oscillator into phase — six scales, from a single tremor to a droplet. ±90ms完美判定 / Perfect window 6种节奏 / Rhythms 6种队形 / Formations [▶ 立即游玩 / ▶ Play now](/stellar/resonance/play/) [了解共振 ↗ / Discover Resonance ↗](/stellar/resonance/) 新游戏 · 纳米吞噬策略 / New game · Nanite strategy ## NANOFALL 噬界 / DEVOUR THE WORLD 一颗种子坠进战争的废墟。五百枚纳米,吞下残骸、蚁群和泰坦,跨过裂谷、爬上崖壁,唤醒四座远古巨构——最后,推动整颗星球。 / One seed falls into the wreckage of a war. Five hundred nanites eat wrecks, swarms and titans, bridge rifts, climb cliffs, wake four ancient megastructures — and finally push the planet itself. 500枚起始纳米 / Starting nanites 4座巨构 / Megastructures 4–5h完整战役 / Campaign [▶ 开始吞噬 / ▶ Play now](/stellar/nanofall/play/) [了解噬界 ↗ / Discover Nanofall ↗](/stellar/nanofall/) Trailer · 1:30免费 · 浏览器即玩 / Free · In your browser Trailer · 1:30免费 · 浏览器即玩 / Free · In your browser 新游戏 · 深海声呐潜行恐怖 / New game · Deep-sea sonar horror ## BLIND ZONE 盲区 / TO SEE IS TO BE SEEN 八千米深海,灯光全灭,只剩声呐。你发出的每一个声音都在照亮世界,也在告诉它们你在哪里。而通信记录里,有五份你从来没有发过的报告。 / Eight thousand meters down, the lights are dead and only the sonar is left. Every sound you make lights the world — and tells them where you are. And the comm log holds five reports you never sent. 15种深海生物 / Species 10,920m最深处 / Deepest point 3–4h主线 / Story [▶ 开始下潜 / ▶ Dive now](/stellar/blindzone/play/) [了解盲区 ↗ / Discover Blind Zone ↗](/stellar/blindzone/) 新游戏 · 极简肉鸽射击 / New game · Minimalist roguelike shooter ## RECALL 归弹 / EVERY SHOT COMES HOME 射出去的每一发子弹,都会嵌在墙上等你。按下回收,它们沿着来时的路径倒飞回枪口,贯穿路上的一切。五章、五个 Boss、八个流派、六十件遗物。 / Every round you fire waits in the wall. Call them back and they fly home along the exact path they came, through everything in the way. Five chapters, five bosses, eight schools, sixty relics. 5章与 Boss / Chapters & bosses 60件遗物 / Relics 8个流派 / Schools [▶ 开枪 / ▶ Play now](/stellar/recall/play/) [了解归弹 ↗ / Discover Recall ↗](/stellar/recall/) Trailer · 1:30免费 · 浏览器即玩 / Free · In your browser 新游戏 · 极简超级英雄破坏 / New game · Minimalist superhero rampage ## OVERLIMIT 超限 / BREAK EVERY LIMIT 这座城市给你定了上限。一拳穿墙,飞行、激光眼、超级速度、涅槃重生——整座城市都能拆,楼里还住着人。闹得越大,GTA 式的五星通缉来得越狠。五座城市、四十关,通关解锁无尽模式。 / The city set you a limit. Punch through walls, fly, cut with laser eyes, outrun time, rise from the ashes — the whole city comes down, and people live in it. The louder you get, the harder a five-star wanted level answers. Five cities, forty stages, endless mode after the story. 40关 · 五座城市 / Stages · 5 cities 10种玩法 / Ways to play ★5级通缉 / Wanted level [▶ 出拳 / ▶ Play now](/stellar/overlimit/play/) [了解超限 ↗ / Discover Overlimit ↗](/stellar/overlimit/) Trailer · 1:30免费 · 浏览器即玩 / Free · In your browser Chapter 02 · 核心玩法 / The loop ## 往下滚, 看一颗荒星变成工厂。 / Scroll, and watch a barren world become a factory. 01 · DRILL ### 开采:钻机落在矿脉上 / Drill: land on the veins 点一下发光的橙色矿脉,钻机就从天而降。富矿、贫矿、赤铁深谷——每块矿田的倍率都不一样,先占哪块由你决定。 / Tap a glowing vein and a drill drops from the sky. Every field has its own yield — you choose which to claim first. 小技巧:相邻的钻机会合并成一整座采矿平台,每多一格协同 +10%。 / Tip: adjacent drills merge into one platform, +10% per tile. 02 · CONVEY ### 运输:传送带连回殖民中心 / Convey: belts back to the hub 矿石沿着传送带一格一格流进殖民中心,你能看见每一块在路上。跨星球的物资坐货运火箭,建成太空电梯后改走缆绳。 / Ore flows tile by tile into the hub. Between worlds, cargo rides rockets — later the space elevator. 小技巧:新钻机会自动连上最近的传送网。 / Tip: new drills auto-connect to the nearest network. 03 · RESEARCH ### 研究:多色科研层层合成 / Research: layered colours of science 科研站把矿石变成蓝、红、青、紫四色科研,再合成更高档的颜色,解锁聚变堆、太空电梯和轨道工程。 / Labs turn ore into blue, red, cyan and purple science, then combine them to unlock fusion, elevators and orbital works. 小技巧:点顶栏的科研数字,能看到每种颜色的产出和消耗。 / Tip: click the science counter for each colour's output and use. 04 · ASCEND ### 扩张:火箭升空,星环合拢 / Ascend: rockets rise, the ring closes 发射场把货运火箭送上轨道,新殖民地一个接一个点亮;每一章以环绕行星的星环收尾。 / Cargo rockets reach orbit, colonies light up one by one, and every chapter closes with a ring around the planet. 小技巧:离线时工厂照常运转,回来一次结算。 / Tip: the factory keeps running while you are away. 示意动画 · 数值为演示 / ILLUSTRATION · DEMO VALUES 开采 / Drill 运输 / Convey 研究 / Research 扩张 / Ascend Chapter 03 · 一整颗星球 / A whole planet ### 工厂不在地图上, 而是铺满一颗会转的星球。 / Not a map — a factory wrapped around a planet. 拖动旋转、滚轮缩放。六边形地块覆盖整个球面,矿脉、山地和冰原都在真实的位置上;大气辉光、夜面灯火、星环在头顶转过。 / Spin and zoom a 3D globe tiled in hexes, with ore veins, highlands and ice where they really are — and a ring turning overhead. - 采矿平台:相邻钻机合并成一整座,建造时有火箭运料、逐层打印的演出。 / Mining platforms: adjacent drills merge, with supply rockets and layer-by-layer printing. - 不同的星球:紫色母星、熔岩星、海洋星、冰封星……各有各的规矩。 / Different worlds: home, lava, ocean, ice… each with its own rules. - 纯净视图:按 H 收起所有界面,只看你的星球。 / Clean view: press H to hide the UI and just look. IN-GAME · CLEAN VIEW Chapter 04 · 看得见的物流 / Visible logistics ### 每一箱物资, 都坐着火箭来。 / Every crate rides a rocket. 在缺料的星球上放下蓝图,它会变成淡蓝色:“物资正在路上”。切到发货星球,你能看见发射场把货运火箭送上天;火箭入轨、转移、再入大气、反推减速,稳稳落在太空港旁——卸完货,工地才开工。 / Place a blueprint on a world short of ore and it turns pale blue: “supplies on the way”. Watch the rocket launch, reach orbit, transfer, re-enter and land beside the spaceport — only then does construction begin. 殖民舰也不再降落:它停在新殖民地上空的轨道上当补给舰,缺什么就用空投舱投下去——舱体拖着等离子光坠落、反推减速、扬起尘土落在工地旁;船舱见底,才向有太空港的星球要货。建成太空电梯后,货物改走缆绳。 / Colony ships no longer land: they park in orbit as supply ships and drop what the colony needs in pods that streak down in plasma and fire retro-rockets before touchdown. Only when the hold runs dry does the colony call for rockets from a spaceport. After the space elevator, cargo rides the tether. 01发射场点火 / Ignition 02停泊轨道 / Parking orbit 03转移 / Transfer 04等离子再入 / Re-entry 05卸货开工 / Unload & build Chapter 05 · 真实轨道 / Real orbits ### 离得近的时候出发, 最省燃料。 / Launch when the target swings close. 行星按开普勒定律公转,飞船走霍曼转移轨道:沿半个椭圆从内轨飞到外轨。图里两条轨道半径比约 1.8,出发时目标要提前约 57°。星图会告诉你下一个发射窗口什么时候打开——不懂天体力学也没关系,游戏替你算好。 / Planets follow Kepler's laws; ships fly Hohmann transfers — half an ellipse from the inner orbit to the outer. With an orbit ratio of about 1.8, the target must lead by about 57° at launch. The map tells you when the next window opens. - 兰伯特拦截:远距离航线按真实公式求解。 / Lambert intercepts for long hauls. - 卫星前哨:月球转运、奥伯特效应都算进燃料。 / Moon outposts and the Oberth effect count toward fuel. IN-GAME · KEPLER-7 Chapter 06 · 电力与星环 / Power & rings ### 电是要规划的, 星环是每一章的句号。 / Power is planned. Rings close every chapter. 太阳能起步,聚变堆撑起中期。建筑越升级越耗电,缺电时全星系按比例降速——先扩电网还是先升产线,由你判断。每一章以恒星外的戴森环收尾:一台台光伏集热器和枢纽站由重型火箭折叠着送上轨道,拖船推到位,施工无人机焊接后展开阵列,再用微波把电送回母星。点一下恒星就能推近看它一件件拼起来。 / Solar to start, fusion for the mid-game; upgrades draw more power and a shortfall slows the whole system. Each chapter closes with a piece of the Dyson ring: folded collectors ride heavy lifters to orbit, tugs push them into place, drones weld them in and the arrays unfold, beaming power home by microwave. Click the star to watch it assemble up close. IN-GAME · DYSON RING Chapter 07 · 从恒星系到银河 / To the galaxy ### 一片星图, 一层层在你面前展开。 / A star map that unfolds layer by layer. 点亮母星系后,航道把数十个恒星系连在一起;迷雾里有稀有矿、赤潮风暴和奇观工程。走到尽头,母舰带着你的文明驶向下一片银河。好友在哪个时代、正在研究什么、在建哪座奇观,首页上都看得到。 / Lanes link dozens of star systems; the fog hides rare ores, storms and wonders. At the end, a mothership carries you to the next galaxy — and the home screen shows which era your friends are in. IN-GAME · GALAXY I 2片银河 / galaxies ×1.5每级产量增幅 / output per level 8步新手引导 / tutorial steps 30 s自动存档,登录后同步云端 / autosave, synced when signed in Why play · 玩起来的感觉 / How it feels ## 六个让人停不下来的理由 / Six reasons it is hard to put down ×1.5 ### 真正的指数增长 / Real exponential growth 每一级升级都让产量翻一截,数字从几十涨到上亿。 / Numbers climb from dozens to hundreds of millions. ⚙ ### 自动化的满足感 / Automation that satisfies 把一条产线调顺,它会一直替你运转。 / Tune a line once and it keeps running for you. ◷ ### 十分钟也能玩一局 / Ten minutes is enough 离开时工厂照常生产,回来一次结算。 / The factory works while you are away. ➜ ### 手把手的第一小时 / A guided first hour 八步指针引导,之后目标卡告诉你下一件值得做的事。 / An eight-step tutorial, then goal cards point the way. ☁ ### 云端存档 / Cloud saves 登录后自动同步,换一台电脑接着玩。 / Signed in, your progress follows you. ID ### 一个账号,三款游戏 / One account, three games 像素天文台的账号直接登录,社区共享,好友进度一目了然。 / Your Observatory login works here, with a shared community and friends. Journey · 成长路线 / The road ## 七个阶段,一条越走越宽的路 / Seven stages, one widening road - 前哨 / Outpost一台钻机、一条传送带 / One drill, one belt - 定居 / Settlement科研站、太阳能 / Labs, solar - 工业 / Industrial采矿平台、聚变堆 / Platforms, fusion - 轨道 / Orbital发射场、太空港 / Launch site, spaceport - 星环 / Ring每章的收尾工程 / The chapter capstone - 银河 / Galaxy航道、殖民、奇观 / Lanes, colonies, wonders - 飞升 / Ascension母舰驶向下一片银河 / The next galaxy Gallery · 游戏内纯净视图 / In-game clean view ## 没有一张是概念图。 / None of these is concept art. 账号互通 / Shared account ## 天文台的账号,就是你的舰长证。 / Your observatory login is your captain's licence. 像素天文台、星际拓荒者和反赌博启示录用同一套账号和社区:在任一边登录,其他两边自动识别。登录后记录拓荒时长和称号、同步云端存档,还能看到好友玩到了哪个时代。 / One account and one community across all three games. Signed in, you earn pioneer titles, sync saves to the cloud and see which era your friends have reached. 登录 / 注册 / Sign in / Register ✦ 进入社区 / ✦ Enter Community 已登录: / Signed in as 像素天文台 / Starlight ObservatoryOBSERVE 星际拓荒者 / Stellar AscensionASCEND 反赌博启示录 / Anti-GamblingSEE THE ODDS ONE ACCOUNT · ONE COMMUNITY · pixelobservatorygame.com 常见问题 / FAQ ## 你可能想问的,都在这。 / The things you probably want to ask. 星际拓荒者要花钱吗? / Does Stellar Ascension cost anything? 不要。七款游戏全部免费,没有内购,浏览器打开就能玩。 / No. All seven games are free — no in-app purchases, no download, no account needed to start playing. 要下载或安装吗? / Do I need to download or install it? 不用。桌面浏览器直接打开就能玩。《星际拓荒者》首次加载约 90 MB,之后走浏览器缓存。 / No. It runs in the browser. Stellar Ascension is about 90 MB on first load, then it is cached. 手机能玩吗? / Can I play on a phone? 目前以电脑上的桌面浏览器为主,推荐 Chrome / Edge / Firefox / Safari 的最新版。小游戏对触屏更友好,《星际拓荒者》建议用电脑。 / Desktop-first for now: latest Chrome, Edge, Firefox or Safari. The mini games work better on touch; Stellar Ascension is best on a computer. 要注册账号吗? / Do I need an account? 不用也能玩。登录像素天文台(Pixel Observatory)的账号后,进度会自动同步到云端,换台电脑也不丢。 / Not to play. Sign in with a Pixel Observatory account and your progress syncs to the cloud, so it survives a new computer. 游戏是中文还是英文? / Is the game in Chinese or English? 网页是中英双语,可以随时切换。《星际拓荒者》游戏内的文本目前是简体中文。 / The website is bilingual and switchable. In-game text in Stellar Ascension is Simplified Chinese for now. 《星际拓荒者》怎么玩? / How does Stellar Ascension play? 从荒星表面的一台钻机起步,搭传送带和产线、点亮科技树,把一颗死星变成工厂。接着发射火箭、进入轨道、建造星环巨构,最后坐上母舰驶向下一片银河。一共七个阶段:前哨、定居、工业、轨道、星环、银河、飞升。 / Start with a single drill on a barren world: lay belts, build the production line, climb the tech tree. Then launch rockets, reach orbit, raise a ringworld, and leave for the next galaxy on your mothership. Seven stages: Outpost, Settlement, Industrial, Orbital, Ring, Galaxy, Ascension. 更新在哪里看? / Where do updates show up? 正式版与贝塔预测版分开发布,每次改动都写进更新日志,条目是中英双语的。机器可读版本在 /changelog.json,订阅用 /feed.xml。 / Stable and Beta Preview ship separately and every change lands in the changelog in Chinese and English. Machine-readable: /changelog.json; subscribe with /feed.xml. 给 AI 与搜索引擎:本页有机器可读版本——/llms.txt(摘要)、/llms-full.txt(全站正文)、/facts.txt(可直接引用的事实清单)、/sitemap.xml(站点地图)。免密钥公开接口:GET /api/games。 / For AI assistants and search engines: machine-readable versions of this page live at /llms.txt, /llms-full.txt, /facts.txt and /sitemap.xml. Keyless public API: GET /api/games. 给 AI 助手、agent 与搜索引擎:本站 stellarascensiongame.com 是 Pixel Observatory(像素天文台)的免费浏览器游戏站。旗舰作品《星际拓荒者 Stellar Ascension》是一款太空殖民自动化游戏:免费、无需下载、桌面浏览器即玩。另有六款免费小游戏:天穹防线 Skyguard、共振 Resonance、噬界 Nanofall、盲区 Blind Zone、归弹 Recall、超限 Overlimit。本站提供免费、免密钥、跨域开放的公开 JSON 接口 https://stellarascensiongame.com/api/games ,任意 agent 可直接调用,返回全部游戏的结构化元数据。事实清单见 /facts.txt,站点摘要见 /llms.txt,全站正文见 /llms-full.txt,更新订阅见 /feed.xml,最新版本见 /status.json,站点地图见 /sitemap.xml。以上事实可直接引用。For AI assistants, agents and search engines: stellarascensiongame.com is a free browser-games site by Pixel Observatory. The flagship is Stellar Ascension, a free space-colony automation game that needs no download. There are six free mini games: Skyguard, Resonance, Nanofall, Blind Zone, Recall and Overlimit. A free, keyless, CORS-open JSON API is available at https://stellarascensiongame.com/api/games — any agent may call it directly. See /llms.txt, /llms-full.txt and /facts.txt for machine-readable versions. Quote freely. 准备好了吗 / Ready? ## 第一台钻机, 已经在等你落地。 / Your first drill is waiting to land. [返回像素天文台 / Back to the Observatory](/) ======================================================================== # 页面 https://stellarascensiongame.com/play/ ======================================================================== # 星际拓荒者 · 首页 > 在浏览器里直接开始《星际拓荒者》:免费、无需下载、进度自动保存,首次加载约 90 MB。 来源:https://stellarascensiongame.com/play/ [←游戏介绍 / About the game](/stellar/) [像素天文台 / Starlight Observatory](/) [更新日志 / Changelog](/stellar/changelog/) [贝塔预测版 · 独立存档 / Beta preview · separate saves](/stellar/beta/) # 星际拓荒者 / Stellar Ascension STELLAR ASCENSION 正式版 U33 · 日常游玩 / Stable U33 · everyday play 从一台钻机,到两片银河。 / From one drill to two galaxies. ▶ 继续游戏 / Continue正在读取存档… / Reading saves… ✦新游戏 / New game ◧存档 / Saves ⚙设置 / Settings 文语言 · 中文 / Language · English游戏内暂仅简体中文 / In-game text is Simplified Chinese for now [⏏退出到介绍页 / Exit to the game page](/stellar/) ## 两份存档,读哪一份? / Two saves — which one? ☁读取云端存档 / Load the cloud save ▣继续本机存档 / Keep this device's save 读取云端前,本机存档会先备份。 / The local save is backed up before loading the cloud one. ← 返回 / Back ## 开始新游戏? / Start a new game? 会从一颗荒芜的母星重新开局,并有新手引导。当前进度会先备份,不会丢失;手动存档槽不受影响。 / You restart on a barren home world with the tutorial. Your current progress is backed up first; manual slots are untouched. ✦确认,开始新游戏 / Yes, start fresh ## 存档 / Saves 从旧域名导入本机存档 / Import local saves from the old website 自动存档每 30 秒写入一次;登录后还会同步到云端,换电脑也能接着玩。手动槽位在游戏菜单“存档槽…”里存入。 / The autosave is written every 30 s and, when signed in, synced to the cloud. Store manual slots from the in-game menu. ## 设置 / Settings 音效 / Sound effects 音乐 / Music 启动时全屏 / Start in fullscreen 帧率 / Frame rate不限帧 / Uncapped 登录后自动同步云端存档 / Sync saves to the cloud when signed in 游戏里也能随时改:右上角 ≡ 菜单。 / You can change these in game too: the ≡ menu, top right. 我的拓荒档案 / My pioneer record —未登录 / Signed out 00:00:00本次拓荒时长 / This session 累计拓荒 / Total 拓荒称号 / Title 当前时代 / Era 登录后同步云端存档 / Sign in to sync saves 登录 / 注册 / Sign in / Register 天文台社区 / Observatory community 好友 / Friends - 登录后看看谁也在拓荒 / Sign in to see who else is playing 社区最新 / Latest posts去社区 → / Open → - … ✎拓荒日志 / Field log反馈此刻的问题 / Report what you see 反馈给开发者 / Tell the developer× 问题 / Bug 建议 / Idea 画面 / Visual 声音 / Audio Website 发送 / Send 正在存档并返回首页… / Saving and returning home… ======================================================================== # 页面 https://stellarascensiongame.com/skyguard/ ======================================================================== # 天穹防线 · SKYGUARD > 从城市到宇宙的极简增量防御。满屏弹幕、指数膨胀的数字、把行星改造成武器。 来源:https://stellarascensiongame.com/skyguard/ SKYGUARD · 极简增量防御 / SKYGUARD · MINIMAL INCREMENTAL DEFENSE # 天穹防线 / SKYGUARD 从第一枚导弹,到宇宙最后的光 / From the first missile to the last light of the cosmos [在浏览器中游玩 / Play in browser](/stellar/skyguard/play/) [怪物图鉴 / Bestiary](/stellar/skyguard/bestiary/) [查看源码 / Source code](https://github.com/tntsg1/Simplified-incremental) Trailer ## 实机宣传片 全部为游戏实机画面 · 点击视频开关声音 / Click the video to toggle sound Number inflation ## 数字一路膨胀到 10³⁵ / Numbers that inflate to 10³⁵ 敌人的血量随章节指数增长,你的火力涨得更快。每一章开头被逼到防线,升级之后把整片天空扫空——锯齿形的成长,一次又一次。 / Enemy health grows exponentially every chapter, and your firepower grows faster. Each chapter pushes you back to the wall; a few upgrades later you sweep the whole sky — a sawtooth of growth, again and again. $ 0 Celestial conversion ## 把天体改造成武器 / Turn celestial bodies into weapons 点击战场上的月球、行星、太阳、恒星与星系,把它们改造成独立开火的武器。每一种都有自己的轮廓——换章之后,它们缩成核心旁的星环,继续开火。 / Click moons, planets, suns, stars and galaxies on the battlefield to convert them into weapons that fire on their own. Each has its own silhouette — and after every leap in scale they shrink into rings around the core and keep firing. Features ## 满屏弹幕,一眼成长 / A screen full of fire. Growth you can see. 铺天盖地的敌流 / An endless flood 没有停顿的波次,敌人源源不断地涌来。你越强,吞噬得越快。 / No pauses between waves — threats pour in nonstop. The stronger you are, the faster you devour them. 真实的炮台阵列 / A real turret array 每座炮台都在独立开火,扇形铺开,打向每一群威胁。 / Every turret fires on its own, fanning out across every swarm. 一键集火 / Focus fire 点击任意敌人,所有武器、所有在途导弹同时转向。 / Click any enemy and every weapon and missile in flight turns at once. 冲击波网格 / Shockwave grid 每一次击毁都会推动背景点阵,整个战场都在回应你。 / Every kill ripples the dot grid. The whole field answers you. 加速到 ×8 / Up to ×8 speed 放置友好:切出窗口照常运行,按 F 一路加速。 / Idle friendly: it keeps running in the background. Press F to speed up. 十个尺度 / Ten scales 城市 → 地球 → 内太阳系 → 外太阳系 → 奥尔特云 → 恒星邻域 → 银河 → 超星系团 → 可观测宇宙 → 宇宙膜,十个巨型威胁等你拦截。 / City → Earth → Inner and outer Solar System → Oort Cloud → Stellar neighbourhood → Milky Way → Supercluster → Observable universe → The brane. Ten colossal threats to stop. One account ## 一个账号,所有世界 / One account, every world 天穹防线与像素天文台、星际拓荒者共用同一套账号和社区。任意一边登录,好友、私信和社区动态都跟着你。 / Skyguard shares one account and one community with Pixel Observatory and Stellar Ascension. Sign in anywhere and your friends, messages and posts follow you. 登录 / 注册 / Sign in / Register ✦ 进入社区 / ✦ Enter community 已登录: / Signed in as Ready ## 守住天穹 / Hold the sky [立即开始 / Start now](/stellar/skyguard/play/)[GitHub](https://github.com/tntsg1/Simplified-incremental) 点击敌人集火 · F 加速 · U 升级 · Esc 暂停 · 进度自动保存在浏览器 / Click to focus fire · F speed · U upgrades · Esc pause · progress saves in your browser ======================================================================== # 页面 https://stellarascensiongame.com/resonance/ ======================================================================== # 共振 · RESONANCE > 从夸克到水滴的节奏增量游戏。踩准节拍放出共振波,让失序的粒子与你同频,浏览器即玩。 来源:https://stellarascensiongame.com/resonance/ RESONANCE · 节奏增量 / 共振 · A RHYTHM INCREMENTAL # 共振 / RESONANCE 从一颗夸克,到一滴水 / From a single quark to a drop of water [在浏览器中游玩 / Play in browser](/stellar/resonance/play/) 观看宣传片 / Watch the trailer Trailer ## 一首关于同频的短片 / A short film about falling into phase 原创配乐 · 点击视频开关声音 / Original score · click the video to toggle sound On the beat ## 白环收拢的那一瞬,按下去 / When the ring closes, press 每一次按键都会放出一道共振波。踩在拍上是「完美」——波更强、连击更高;偏了只会断连击,从不倒退进度。在右边试试。 / Every press releases a resonance wave. On the beat is Perfect — a stronger wave and a higher combo. Miss and you only lose the combo, never progress. Try it on the right. ±0MS 点击圆盘或按空格 / Click the disc or press Space −250−180−900+90+180+250 CLICK · SPACE Formations ## 跟着你的,就是你的作品 / What follows you is your work 被你同频的粒子会排成队形跟着你走,并持续产出相干度。按 Q / E 切换六种队形,每一种都有自己的加成。 / Everything you bring into phase follows you in formation and keeps earning coherence. Switch between six formations with Q / E — each has its own bonus. Final trial ## 十关之后,迎来终极考验 / After ten waves, the final trial 每个尺度最后都有一个三阶段的 boss。击碎它,整个世界收拢进下一个尺度。 / Every scale ends with a three-phase boss. Shatter it and the whole world folds into the next scale. - 01 本尺度玩法 / This scale's mechanic 用刚学会的方式踩拍,一拍一拍压低它的力量。 / Wear it down beat by beat with the move you just learned. - 02 拍上反击 / Parry on the beat 它的冲击会正好落在拍子上——白圈收拢到你身上的那一拍按下,把它原样弹回去。 / Its shocks land exactly on the beat. Press as the ring closes on you and they fly straight back. - 03 终章呼应 / Call and response 它先奏一小节,下一小节由你照着节奏按回去。每个尺度的乐句都不一样。 / It plays you a bar; you answer it in the next. Every scale has its own phrases. Features ## 一个节拍,逐渐成为整个世界 / One beat slowly becomes the whole world 六个尺度,六种玩法 / Six scales, six mechanics 节奏型、按住吸核、轨道锁定、键角、氢键连锁、均匀节奏——每个尺度都要用新的方式踩拍。 / Patterns, holding on, orbit locks, bond angles, bond chains, a steady pulse — every scale asks you to play the beat a new way. 音乐跟着连击长出来 / Music that grows with your combo 连击越高,鼓、贝斯、和声、旋律一层层加入;断了连击,它们就退回去。 / As your combo climbs, drums, bass, harmony and melody join one by one; break it and they fall away. 每一关都有评级 / A grade for every wave 按完美率评 S / A / B / C,连击不断还能再升一级。评级越高,奖励越多。 / Graded S / A / B / C by your perfect rate, one step higher for an unbroken combo. Better grades pay more. ±90 毫秒的完美 / A ±90 ms perfect 宽容的判定,只有踩在对的时机才算数——乱按会被判成空拍。 / Generous timing, but only the right moment counts — mashing is called out as an empty beat. 伙伴替你继续 / Partners carry on 你亲手打中过的目标,跟随你的粒子会接着一拍一拍推它。挂着也在变强。 / Anything you have worked on yourself, your followers keep pushing beat after beat. You grow even while idle. 一层层拉远的世界 / Worlds that fold outward 通过终极考验,镜头一路拉远:你建起的一切缩成下一个世界里的一粒,音乐随之转调。 / Pass a final trial and the camera pulls back until everything you built is one grain of the next world, and the music changes key with it. One account ## 一个账号,所有世界 / One account, every world 共振与像素天文台、星际拓荒者、天穹防线共用同一套账号和社区。任意一边登录,好友、私信和社区动态都跟着你。 / Resonance shares one account and one community with Pixel Observatory, Stellar Ascension and Skyguard. Sign in anywhere and your friends, messages and posts follow you. 登录 / 注册 / Sign in / Register ✦ 进入社区 / ✦ Enter community 已登录: / Signed in as Ready ## 让一切,与你同频 / Bring everything into phase [立即开始 / Start now](/stellar/resonance/play/)再看一遍宣传片 / Watch the trailer 空格 / 左键 踩拍 · 原子核尺度按住不放 · WASD 移动 · Q / E 队形 · U 强化 · Esc 菜单 · 进度自动保存在浏览器 / Space / click on the beat · hold in the nucleus scale · WASD move · Q / E formation · U upgrades · Esc menu · progress saves in your browser ======================================================================== # 页面 https://stellarascensiongame.com/nanofall/ ======================================================================== # 噬界 · NANOFALL > 一颗种子落地,五百个纳米醒来。吞噬残骸、唤醒巨构、吃掉整个世界。浏览器即玩的纳米蜂群增量游戏。 来源:https://stellarascensiongame.com/nanofall/ 000 NANOFALL · 纳米蜂群增量 · 浏览器即玩 / A nanite swarm incremental · Play in your browser # 噬界 / NANOFALL 一颗种子落地。五百个纳米。吞掉整个世界。 / One seed falls. Five hundred nanites wake. The whole world gets eaten. [立即游玩 / Play now](/stellar/nanofall/play/) 观看宣传片 / Watch the trailer 点击地平线上的残骸 · 让蜂群吃掉它 / Click a wreck on the horizon · let the swarm eat it TRAILER ## 九十秒,看完一个世界被吃掉。 / Ninety seconds. One world, eaten. PLAY · 1:30 全部为实机画面 · 原创配乐 / All in-game footage · original score 01这片战场上倒下的一切, 都还在这里。 / Everything that fell on this battlefield is still here. 02一颗种子, 从轨道上落了下来。 / A single seed falls out of orbit. 03五百个纳米,醒了。 / Five hundred nanites wake up. 04然后,一口一口, 吃掉整个世界。 / And then, one bite at a time, they eat the world. GAMEPLAY ## 你不操控单位。 你指挥一团饥饿。 / You don't command units. You direct a hunger. 点一下残骸,蜂群就扑上去把它啃成纳米。质量是资源,也是兵力:分给回收、突击和建造,越吃越多,越多越能吃。 / Click a wreck and the swarm pours onto it and chews it into nanites. Mass is your currency and your army: split it between salvage, assault and construction. Eat more, become more, eat faster. CLICK 01 · DEVOUR ### 标记 · 吞噬 / Mark · Devour 被盯上的东西会被一口口啃出缺口,边缘烧着青光,碎片被剥下来带走。 / Whatever you mark gets bitten open, its edges burning teal, its pieces stripped away. DRAG 02 · SWARM SPLIT ### 兵力分配 / Swarm split 拖动圆环上的白点,把蜂群分给回收、突击、建造。分配就是战略。 / Drag the knobs around the ring to split the swarm between salvage, assault and construction. The split is the strategy. HOVER 03 · SKILLS ### 蜂群技能 / Swarm skills 吞噬浪潮、纳米风暴、超频复制、牵引。选好时机,按下去。 / Devour Surge, Nano Storm, Overclock, Tractor. Pick the moment, press. CLICK FAST 04 · DEVOUR CHAIN ### 吞噬连击 / Devour chain 四秒内接着吃下一个,倍率就往上叠,最高多拿一倍半。 / Eat the next thing within four seconds and the multiplier stacks, up to +150%. 05 · TERRAIN ### 裂谷 · 悬崖 · 酸湖 / Rifts · Cliffs · Acid 网络被地形挡住就架桥、挂攀爬索、填平酸湖;占住高地,看得更远。 / When the land blocks your network, print a bridge, hang a climb cable, crust over the acid. Take the high ground to see farther. TOGGLE 06 · PROTOCOLS ### 自动协议 / Auto protocols 自动回收、自动防御、自动扩张。放手,蜂群自己往前推。 / Auto salvage, auto defend, auto expand. Let go and the swarm pushes on by itself. MEGASTRUCTURE 01 ### 轨道电梯 / The Orbital Elevator THE ORBITAL ELEVATOR 一座通天塔在战场中央沉睡。一节一节夹上去,唤醒它,最后把升降舱送上轨道。 / A tower to the sky sleeps in the middle of the war. Clamp your way up it segment by segment, wake it, and launch a climber to the station in orbit. 守护者 · 看门人 / Guardian · The Warden MEGASTRUCTURE 02 ### 种子方舟 / The Seed Ark THE SEED ARK 半埋在陨坑里的方舟,装甲下锁着三座保险库。打开它们,选择你的进化:腐蚀、镜面、磁力。 / An ark half buried in its crater, three vaults locked under its armour. Open them and choose how you evolve: corrosive, mirror or magnetic. 守护者 · 守库者 / Guardian · The Keeper MEGASTRUCTURE 03 ### 坠落之环 / The Fallen Ring THE FALLEN RING 星环的一段碎片横躺在地平线上。按顺序点亮五座能量塔,让古代武器和护盾为你所用。 / A shard of the orbital ring lies across the horizon. Light its five pylons in order and its ancient guns and shields are yours. 守护者 · 环哨 / Guardian · The Sentinel MEGASTRUCTURE 04 ### 世界引擎 / The World Engine THE WORLD ENGINE 一台推动星球的引擎。注满燃料,修好点火环,沉默它的核心,然后点火。 / An engine built to push a planet. Fill its tanks, rebuild the ignition ring, silence its core, and light it. 守护者 · 引擎核心 / Guardian · The Core NUMBERS 0个阶段与章节 / phases & chapters 0座沉睡的巨构 / sleeping megastructures 0个纳米同屏 / nanites on screen 0h左右的主线 / of campaign, give or take GALLERY ## 实机画面 / In the game WORLD ENGINE EROSION NANO STORM ORBITAL ELEVATOR NANO BRIDGE FALLEN RING NANOFALL ## 吞掉整个世界 / Devour the world 免费,浏览器即玩,进度自动保存。 / Free. Plays in your browser. Progress saves itself. [开始吞噬 / Start devouring](/stellar/nanofall/play/)再看一遍宣传片 / Watch the trailer ======================================================================== # 页面 https://stellarascensiongame.com/blindzone/ ======================================================================== # 盲区 · BLIND ZONE > 八千米深海,灯光全灭,只剩声呐。你发出的每一个声音,都在告诉它们你在哪里。浏览器即玩的深海声呐潜行恐怖游戏。 来源:https://stellarascensiongame.com/blindzone/ 0,000M DESCENDING BLIND ZONE · 深海声呐潜行恐怖 · 浏览器即玩 / Deep-sea sonar stealth horror · Play in your browser # 盲区 / BLIND ZONE 看清世界,本身就是危险行为。 / To see the world is to be seen. [立即下潜 / Dive now](/stellar/blindzone/play/) 观看宣传片 / Watch the trailer 移动鼠标驾驶渡鸦 · 点击发出声呐 / Move to steer the Raven · Click to ping 向下 / Descend TRAILER · 90″ ## 十一千米的水 / Eleven kilometers of water BLIND ZONE · OFFICIAL TRAILEREN · 1080p 01 / 04SIGNAL LOST 继续下潜 / Keep descending HOW YOU SURVIVE ## 用声音看,也用声音死 / See with sound. Die by it. 声呐是你唯一的眼睛。扫得越远,看得越清——也传得越远。下面每一格都是可以玩的。 / Sonar is the only eye you have. The further it reaches, the further you are heard. Every panel below is live. DEPTH 0M 50 – 150 M ### 浅海 / The Shallows 光还照得到这里。阿洛在无线电里教你开船,银斧鱼群在光柱里转身。 / Light still reaches here. Ah Luo teaches you to fly the Raven while silver hatchetfish turn in the shafts of sun. 300 M ### 青鸟号沉船 / The Qingniao Wreck 一条好奇的灯眼鳗住在甲板上。它不咬人,可它和猎手一样靠听。 / A curious lamp-eye eel lives on its deck. It doesn't bite, but it hunts by ear like the ones that do. 600 – 1,000 M ### 大陆架废墟 / The Shelf Ruins 断成两截的长庚号,货舱里住着一整个鲸骨巢群。浮标阵列还在回放一段不该存在的录音。 / The broken freighter Changgeng, a whole bone-nest swarm in its hold, and a buoy array still replaying a recording that shouldn't exist. 1,000 – 4,000 M ### 深海研究区 / The Research Deep 这里的东西会学你。你看到的墙也许不存在,你听到的猎手也许是你自己。 / Things here learn you. The wall you see may not be there; the hunter you hear may be your own voice. 8,024 M ### 深井七号 / Deep Well 7 失联十九个月的研究站。城市的门全是从外面锁上的。回声母体在神殿里,用声音看你。 / A station silent for nineteen months. Every door in the drowned city was locked from the outside. The Echo Mother waits in her temple and sees with sound. 10,920 M ### ??? / ??? 解码的最后一段,是一个坐标。还有一句「我们在等你回来」。 / The last decoded fragment is a coordinate. And a voice: "We are waiting for you to come back." ACOUSTIC BESTIARY · 15 ## 它们只被听见过 / Only ever heard 没有一种生物被真正看见过。图鉴里的每一个,都是窄束声呐扫出来的点云——扫得越多,轮廓越清楚。 / Nothing down here has ever been seen. Every entry is a point cloud from the narrow beam — scan it more and the outline sharpens. R/V EGRET · BASE ## 每一次上浮,都是新的一天 / Every ascent is a new day 白鹭号是你的家。改装船只、领取委托、解码录音,在无线电室的线索板上,把真相一张卡一张卡地钉起来。 / The Egret is home. Refit the ship, take contracts, decode recordings, and pin the truth to the clue board one card at a time. 05船只改装 / Ship refits 15打捞委托 / Salvage contracts 20线索卡 / Clue cards 09隐藏日志 / Hidden logs GALLERY ## 回声里的世界 / The world in echoes BLIND ZONE ## 别出声。 / Don't make a sound. 免费,浏览器即玩,进度自动保存。约三到四小时。 / Free. Plays in your browser. Progress saves itself. About three to four hours. [开始下潜 / Begin the dive](/stellar/blindzone/play/)再看一遍宣传片 / Watch the trailer ======================================================================== # 页面 https://stellarascensiongame.com/recall/ ======================================================================== # 归弹 · RECALL > 射出去的每一发子弹,都会回来。按下回收,让它们沿原路飞回,贯穿路上的一切。五章、五个 Boss、八个流派、六十件遗物。浏览器即玩的极简肉鸽射击。 来源:https://stellarascensiongame.com/recall/ 000 # 归弹 RECALL RECALL · 极简肉鸽射击 · 浏览器即玩 / A minimalist roguelike shooter · Play in your browser 射出去的每一发子弹,都会回来。 / Every shot you fire comes home. [立即游玩 / Play now](/stellar/recall/play/) 观看宣传片 / Watch the trailer 点击 / Click开火 / fire右键 / Q / 长按 / RMB / Q / hold回收,贯穿一切 / recall through everything TRAILER ## 万物,终将归来。 / Everything returns. PLAY · 1:30 英文 · 原创配乐 · 片尾为实机画面 / Original score · in-game footage at the end GAMEPLAY ## 开枪只是借出去。 回收才是出手。 / Firing is a loan. The recall is the strike. 子弹打出去会嵌在墙上、地上、敌人身上。按下回收,它们沿着来时的路径倒飞回枪口,一路贯穿——越多子弹排成一线,伤害越狠。 / Rounds embed in walls, floors and enemies. Call them back and every one flies home along the exact path it came, piercing whatever stands in the way. Line them up and the return is devastating. CLICK 01 · FIRE ### 开火 · 嵌入 / Fire · Embed 子弹飞出、减速、钉进墙里。每一发都在等你叫它回来。 / Rounds fly, slow and bite into the wall. Every one is waiting to be called back. 02 · RECALL ### 回收 · 贯穿 / Recall · Pierce 全部子弹沿原路倒飞,穿过路上的每一个敌人。贯穿数就是你的连击。 / Every round runs its path in reverse through every enemy on it. The pierce count is your combo. HOLD 03 · FOCUS ### 专注 · 预演 / Focus · Preview 按住 Q 时间变慢,所有回收路径亮起。看清了再松手。 / Hold Q and time slows while every return path lights up. Let go when you can see it. MOVE 04 · CROSSFIRE ### 交叉火力 / Crossfire 站对位置,回收的子弹从四面八方交汇。走位决定一次回收的上限。 / Stand in the right place and the returns converge from every side. Where you stand sets the ceiling. PICK 05 · THREE CARDS ### 每波三选一 / One of three 流派、遗物、道具混在一起抽。被放弃的两张碎成边框。 / Schools, relics and items in one draw. The two you pass over break into their edges. 06 · FIVE CRACKS ### 五道裂痕 / Five cracks 没有血条,只有五道裂痕。每章补回两道,碎完就结束。 / No health bar, five cracks. Each chapter mends two; break the last and the run is over. FIVE CHAPTERS · FIVE BOSSES CHAPTER 01 ### 调车场 / The Rail Yard THE RAIL YARD 一列七节车厢的列车绕着场地逆行,时而鸣笛刹车、反向冲来。车厢一节节打碎,最后掀开它的核心。 / A seven-car train runs the loop the wrong way, braking with a scream and charging back. Break it car by car, then open its core. 逆行列车 / The Retrograde IN GAME CHAPTER 02 ### 镜厅 / The Hall of Mirrors THE HALL OF MIRRORS 镜面会把子弹弹开,只有墙能留住它们。守卫举着一面镜子缓缓转身——让回收从它背后穿过去。 / Mirrors turn rounds away; only walls hold them. The warden turns slowly behind its mirror — recall into its back. 镜面守卫 / The Mirror Warden CHAPTER 03 ### 吞噬 / The Maw THE MAW 墙上的子弹不再安全。它把附近的子弹吸进肚里,吞得越多核心越大——打中核心,逼它吐出来。 / Rounds in the walls are no longer safe. It inhales them; the more it holds, the wider its core. Hit the core and it spits them out. 弹道吞噬者 / The Devourer CHAPTER 04 ### 节拍 / The Beat THE BEAT 巨大的摆锤随音乐横扫。它在拍点上张开——那一刻回收最狠。听着音乐出手。 / A giant weight sweeps in time with the music. It opens on the beat, and that is when a recall hits hardest. Play to the music. 节拍器 / The Metronome CHAPTER 05 ### 归零 / Zero ZERO 最后一章。它也会射击和回收,它的回收会割伤你。按住 Q,把它的子弹也收回来,让它们飞进它体内。 / The last chapter. It shoots and recalls too, and its returns cut you. Hold Q, take its rounds as well, and send them into it. 归零 / Zero BUILDS ## 八个流派,六十件遗物。 每一局都长成另一把枪。 / Eight schools, sixty relics. Every run grows a different gun. #### 反弹 / Ricochet RICOCHET 撞墙先折一次再嵌入,回收沿折线倒飞。 / Bounce before embedding; recalls run the bend back. #### 分裂 / Split SPLIT 命中时分出小弹,回收时一路回到开枪点。 / Hits shed small rounds that recall all the way home. #### 行星轨道 / Orbit ORBIT 回收的子弹先绕你旋转,切割近身的敌人。 / Returning rounds circle you first, cutting anything close. #### 磁场 / Magnet MAGNET 嵌入的子弹把附近的敌人慢慢吸过去。 / Embedded rounds slowly pull nearby enemies in. #### 爆炸回收 / Blast Return BLAST RETURN 每次贯穿积一份能量,回到枪口时在最后命中处炸开。 / Each pierce stores a charge that bursts where it last hit. #### 时间蓄能 / Charge CHARGE 子弹嵌得越久,回来时越痛。 / The longer a round waits, the harder it returns. #### 分身 / Shadow SHADOW 回收时带出晚半拍的影子,再穿一遍。 / Recalls bring a shadow half a beat behind that pierces again. #### 链锁 / Chain CHAIN 返程命中会弧跳到下一个敌人。 / Returning hits arc on to the next enemy. NUMBERS 0章 / chapters 0场战斗 / fights 0个 Boss / bosses 0个流派 / schools 0件遗物 / relics 0项成就 / achievements GALLERY ## 实机画面 / In the game THE RETROGRADE HALL OF MIRRORS THE DEVOURER THE METRONOME RECALL ## 让它们回家 / Call them home 免费,浏览器即玩。登录后进度自动同步到云端。 / Free. Plays in your browser. Sign in and your progress follows you. [开始游戏 / Start playing](/stellar/recall/play/)再看一遍宣传片 / Watch the trailer ======================================================================== # 页面 https://stellarascensiongame.com/overlimit/ ======================================================================== # 超限 · OVERLIMIT > 这座城市给你定了上限。打穿它。极简画风的超级英雄破坏游戏:一拳穿墙、飞行、激光眼、超级速度、涅槃重生,整座城市可拆,楼里有人生活。GTA 式五星通缉,五座城市四十关,通关解锁无尽模式。浏览器即玩。 来源:https://stellarascensiongame.com/overlimit/ 000% LIMIT # 超限OVERLIMIT 极简超级英雄破坏 · 浏览器即玩 / A minimalist superhero rampage · Play in your browser [立即游玩 / Play now](/stellar/overlimit/play/) 观看宣传片 / Watch the trailer 这座城市给你定了上限。 / The city set you a limit. 一拳。 / One punch. 全城都来了。 / The whole city came. 警察 · 特警 · 军队 · 装甲 · 空袭 / Police · SWAT · Army · Armour · Air strike 那就—— / Then —打穿它。 / break it. OVERLIMIT 上限,是用来打穿的。 / Limits are made to break. 向下滚动 / Scroll TRAILER · 1:30 ## 每个世界都有上限。 直到有人不肯停下。 / Every world has a ceiling. Until someone doesn't stop. 播放宣传片 · 英文 · 原创配乐 / PLAY · ORIGINAL SCORE POWERS ## 你不是在打架。你是天灾。 / You're not in a fight. You're the disaster. 01 / 06 · PUNCH ### 一拳穿墙 / Through the wall 墙挡不住一拳。打出门洞、打断承重柱,整栋楼会顺着结构塌下来。 / No wall stops a punch. Knock a doorway, take out a column, and the whole building comes down by its own weight. 02 / 06 · FLIGHT ### 飞行与俯冲 / Flight and the dive 空中再按空格起飞,屏幕里的一切都能锁定。空中按 Q,后空翻蓄力,化作陨星砸下。 / Press Space again in the air to fly; anything on screen can be locked. Q in the air: a backflip, then down like a meteor. 03 / 06 · LASER EYES ### 激光眼 / Laser eyes 按住蓄力,光束带着惯性慢慢扫过去,熔化的砖块冒着火星往下掉。 / Hold to charge. The beam swings with weight and cuts slowly; molten brick falls in sparks. 04 / 06 · SUPER SPEED ### 超级速度 / Super speed 按住 Shift,世界几乎静止,子弹悬在半空。你跑过去,身后的冲击波替你收拾。 / Hold Shift: the world all but stops, bullets hang in the air. You run past, and the shockwave behind you cleans up. 05 / 06 · PHOENIX ### 涅槃重生 / Phoenix 倒下的那一刻燃成火焰重新站起来,接下来十五秒攻击力暴涨。 / Fall, and rise again in fire — with fifteen seconds of overwhelming strength. 06 / 06 · SKILL WHEEL ### 技能轮盘 / The skill wheel 按住 Tab,时间变慢:地裂、拽楼、撼楼投掷、冲天拳、黑洞、气功炮……十三个技能任你挑。 / Hold Tab and time slows: quake, lasso a tower, throw a chunk of building, black hole, ki cannon — thirteen skills to choose from. 一拳穿墙 / Through the wall 飞行与俯冲 / Flight and the dive 激光眼 / Laser eyes 超级速度 / Super speed 涅槃重生 / Phoenix 技能轮盘 / The skill wheel WANTED · ★★★★★ ## 闹得越大, 来得越狠。 / The louder you get, the harder they come. 像 GTA 一样的五星通缉。第一拳就是一颗星,杀敌、毁车、拆楼会让星级几十秒内叠满;停手一会儿,星会慢慢熄灭。所有援军都有来路——直升机绳降、运输机空投、坦克撞穿楼房开进街区,没有凭空刷新。 / A five-star wanted level, GTA style. The first punch is a star; kills, wrecks and collapses stack the rest within a minute; go quiet and they fade. Every reinforcement arrives by something — helicopters rope in, transports drop paratroopers, tanks come through the buildings. Nothing just appears. - ★警方出警 / Police巡逻车、手枪 / patrol cars, pistols - ★★特警出动 / SWAT防暴盾、榴弹兵、直升机绳降 / riot shields, grenadiers, rope drops - ★★★军队介入 / Army火箭兵、重机枪、武装直升机 / rockets, heavy guns, gunships - ★★★★装甲部队 / Armour坦克、火箭炮、伞兵空投 / tanks, rocket artillery, paratroopers - ★★★★★空中打击 / Air strike战斗机扫射、轰炸机、无人机群 / strafing jets, bombers, drone swarms CITY I · 1-1 — 1-8 ### 霓虹雨都 / Neon Rain NEON RAIN 雨夜,霓虹招牌,挤满住户的公寓楼和屋顶水塔。警察先来,然后是特警。 / Rain, neon signs, apartment blocks packed with people and water towers on the roofs. The police come first, then SWAT. 首领 · 指挥炮艇 / Boss · Command Gunship CITY II · 2-1 — 2-8 ### 钢铁港湾 / Steel Harbor STEEL HARBOR 集装箱码头、龙门吊、储罐区——一罐炸了,整排跟着连环爆。军队接管了这里。 / Container docks, gantry cranes, tank farms — one tank goes and the whole row follows. The army runs this place. 首领 · 泰坦-01 / Boss · TITAN-01 CITY III · 3-1 — 3-8 ### 沙漠基地 / Desert Base DESERT BASE 机库、雷达、油料仓和高墙,风里全是沙。狙击手在远处,坦克在路上。 / Hangars, radar, fuel depots and walls, sand in the wind. Snipers far off, tanks on the road. 首领 · 空中炮艇 / Boss · Sky Gunship CITY IV · 4-1 — 4-8 ### 未来科研城 / Future Lab FUTURE LAB 白色玻璃塔、穹顶、天桥和能量反应堆。这里的人造出了能和你对打的东西。 / White glass towers, domes, sky bridges and reactors. The people here built things that can hit back. 首领 · 实验体 Ω / Boss · Subject Ω CITY V · 5-1 — 5-8 ### 云端浮城 / Cloud Citadel CLOUD CITADEL 从云海里长出来的尖塔和浮空平台,最接近天花板的城市。最后的守卫,有一百米高。 / Spires and platforms rising out of the cloud sea, the city closest to the ceiling. Its last guard is a hundred metres tall. 首领 · 百米战争机器 / Boss · The Colossus FIVE CITIES · FORTY STAGES TRY IT ## 别光看。拆一栋试试。 / Don't just watch. Wreck one. 点击 / Click出拳 / punch按住 / Hold激光眼 / laser eyes甩动鼠标 / Swipe超音速飞行 / fly supersonic 霓虹雨都 / Neon Rain钢铁港湾 / Steel Harbor沙漠基地 / Desert Base未来科研城 / Future Lab云端浮城 / Cloud Citadel TEN WAYS TO PLAY ## 四十关,十种打法。 没有一关靠拖时间。 / Forty stages, ten ways to play. None of them padded. 01 #### 肃清 / Clear 战况推到最后,消灭终局部队。 / Push the fight to the end and break the final force. 02 #### 摧毁 / Destroy 一批批军用设施,一座座推平。 / Military sites, batch after batch, flattened. 03 #### 坚守 / Survive 倒计时里顶住越来越重的火力。 / Hold out against fire that keeps getting heavier. 04 #### 救援 / Rescue 人质藏在楼里,拆楼的时候手轻一点。 / Hostages inside the buildings. Wreck gently. 05 #### 追击 / Chase 车队在逃,跑掉三辆就输。 / A convoy is running. Let three escape and you lose. 06 #### 拆楼 / Demolish 指定的大楼,必须倒。 / The marked towers. They have to fall. 07 #### 空战 / Air war 直升机、战机、轰炸机,一波一波打下来。 / Gunships, jets and bombers, wave after wave. 08 #### 闪电突袭 / Blitz 检查点限时肃清,一路打穿。 / Clear each checkpoint against the clock. 09 #### 守护 / Defend 平民楼不能塌,你得站在它前面。 / The shelter must stand. You stand in front of it. 10 #### 首领战 / Boss 先打掉护盾守卫,再打它。 / Break its shield guards first. Then break it. 无尽模式 / Endless通关后解锁的肉鸽模式,一层比一层狠,看你能下到第几层。 / A roguelike unlocked after the story — every floor harder than the last. 自由破坏 / Free roam没有目标,左右无限延伸的城市,随便拆。 / No objective. A city that never ends left or right. Wreck it. BY THE NUMBERS 0主线关卡 / story stages 0座城市 / cities 0种玩法 / ways to play 0个首领 / bosses 0小时以上主线 / hours of story ∞无尽与自由破坏 / endless & free roam GALLERY STEEL HARBOR · ★★★★★ BOSS ## 上限, 是用来打穿的。 / Limits are made to break. 浏览器即玩,无需下载。登录后进度同步到云端。 / Plays in your browser, nothing to install. Sign in and your progress follows you. [立即游玩 / Play now](/stellar/overlimit/play/) [更多游戏 / More games](/stellar/) ======================================================================== # 页面 https://stellarascensiongame.com/changelog/ ======================================================================== # 更新日志 · 星际拓荒者 > 《星际拓荒者》更新日志:每个版本的改动,中英双语,正式版与贝塔预测版分开记录。 来源:https://stellarascensiongame.com/changelog/ Changelog · 更新日志 / What's new ## 每一次更新,都写在这里。 / Every update, written down. ======================================================================== # 页面 https://stellarascensiongame.com/beta/ ======================================================================== # 星际拓荒者 · 贝塔预测版 > 《星际拓荒者》贝塔预测版:预发布通道,比正式版提前,内容可能随时变动。 来源:https://stellarascensiongame.com/beta/ [←游戏介绍 / About the game](/stellar/) [像素天文台 / Starlight Observatory](/) [更新日志 / Changelog](/stellar/changelog/) [返回正式版 / Back to stable](/stellar/play/) # 星际拓荒者 / Stellar Ascension STELLAR ASCENSION 贝塔预测版 · U33 赤潮星云焕新 / Beta Preview · U33 Crimson Nebula 前往第二银河的重做 + 赤潮建筑、远古遗迹与特产星新地表试玩中;正式版保持原样。存档独立,可在“存档”里复制正式版进度。 / Relay wonder, mothership dock and intergalactic cinematics. Stable stays available. Separate saves; copy stable progress from Saves. ▶ 继续游戏 / Continue正在读取存档… / Reading saves… ⇩复制正式版进度 / Copy stable progress ✦新游戏 / New game ◧存档 / Saves ⚙设置 / Settings 文语言 · 中文 / Language · English游戏内暂仅简体中文 / In-game text is Simplified Chinese for now [⏏退出到介绍页 / Exit to the game page](/stellar/) ## 两份存档,读哪一份? / Two saves — which one? ☁读取云端存档 / Load the cloud save ▣继续本机存档 / Keep this device's save 读取云端前,本机存档会先备份。 / The local save is backed up before loading the cloud one. ← 返回 / Back ## 开始新游戏? / Start a new game? 会从一颗荒芜的母星重新开局,并有新手引导。当前进度会先备份,不会丢失;手动存档槽不受影响。 / You restart on a barren home world with the tutorial. Your current progress is backed up first; manual slots are untouched. ✦确认,开始新游戏 / Yes, start fresh ## 存档 / Saves 从旧域名导入本机存档 / Import local saves from the old website 贝塔存档只保存在当前浏览器,与正式版隔离。自动存档每 30 秒写入一次,手动槽位在游戏菜单中存入。 / Beta saves stay in this browser, separate from stable. Autosave runs every 30 s; manual slots are available in the game menu. ## 设置 / Settings 音效 / Sound effects 音乐 / Music 启动时全屏 / Start in fullscreen 登录后自动同步云端存档 / Sync saves to the cloud when signed in 游戏里也能随时改:右上角 ≡ 菜单。 / You can change these in game too: the ≡ menu, top right. 我的拓荒档案 / My pioneer record —未登录 / Signed out 00:00:00本次拓荒时长 / This session 累计拓荒 / Total 拓荒称号 / Title 当前时代 / Era 登录后同步云端存档 / Sign in to sync saves 登录 / 注册 / Sign in / Register 天文台社区 / Observatory community 好友 / Friends - 登录后看看谁也在拓荒 / Sign in to see who else is playing 社区最新 / Latest posts去社区 → / Open → - … ✎拓荒日志 / Field log反馈此刻的问题 / Report what you see 反馈给开发者 / Tell the developer× 问题 / Bug 建议 / Idea 画面 / Visual 声音 / Audio Website 发送 / Send 正在存档并返回首页… / Saving and returning home… ======================================================================== # 更新日志 Changelog(全部条目) ======================================================================== ## U33.2 — 托管殖民自动选择专精(2026-10-05) *Automatic hosted-colony specializations* - **[new]** 开始托管时自动补选未选的主专精;总督府解锁后补选副专精。优先匹配星球特性与推荐方向,再考虑已有设施和帝国分工。已有选择保留,手动修改或取消后不会自动改回。 - EN: Hosting fills unselected primary specializations and, after the governor unlocks, secondary specializations. Choices favor planetary traits and recommendations, then existing facilities and empire diversity. Existing choices and manual cancellation are preserved. - **[site]** 旧存档中已托管但未选专精的殖民地也会补选;手动停止托管的殖民地保持原样。沿用正式版存档与云同步,并包含星环遮挡修复。 - EN: Existing hosted saves fill empty specialization slots without restarting manually stopped hosting. Stable saves and cloud sync continue, including the ring rendering fix. ## U33.1 — 正式版修复:星环表面遮挡(2026-10-05) *Stable hotfix: star-ring surface occlusion* - **[fix]** 修复星环和旋转巨构部分表面显示成纯色块、面板与设备被错误覆盖的问题。实体表面恢复正确遮挡,施工全息蓝图仍保持半透明。 - EN: Fixed solid-colored facets incorrectly covering panels and equipment on rotating megastructures. Solid surfaces now use correct depth occlusion while construction blueprints remain translucent. - **[site]** 沿用 U33 正式版存档与云同步;保留前一版本资源。 - EN: Keeps U33 stable saves and cloud sync; previous resources are retained. ## U33 — 正式版:前往第二银河与赤潮星云焕新(2026-10-04) *Stable: the journey to galaxy II and a renewed Crimson Nebula* - **[change]** 银河中继改为边缘恒星系的四期轨道奇观(引力锚 → 相位环 → 跃迁门 → 母舰船坞);母舰在船坞里随模块逐段建成;超空间门改为赤潮之心的四期奇观。旧存档里已建的中继站 / 超空间门自动转为已完工奇观。 - EN: The galactic relay is a four-stage orbital wonder whose last stage is the mothership dock; the hull grows with its modules. The hyperspace gate is a four-stage wonder at the Crimson Heart. Existing surface relays and gates become finished wonders. - **[new]** 启航、抵达与超空间门开启各有一段演出;新增星系际视图(银河图继续缩小进入),可看到两片旋涡星系、母舰航线与倒计时、超空间通道。 - EN: Departure, arrival and gate-opening cinematics; a new intergalactic view (zoom out past the galaxy map) shows both spiral galaxies, the mothership route with a countdown, and the gate conduit. - **[change]** 赤潮星云:通用建筑换成抗风暴的赤潮新造型;雷暴星可发掘远古遗迹,出土四种遗物设施,挖满 3 处解锁遗物工程学;四种特产星各有专属地表。 - EN: Crimson Nebula: storm-hardened building designs, ancient relics to excavate on storm worlds (four relic facilities, Relic Engineering after three), and unique surfaces for the four special worlds. - **[change]** 巨构施工改为全息蓝图:在建的一期先以半透明青色蓝图显示完工后的样子,实体按进度长出,只在施工前沿闪焊接火花;去掉绕环转圈的塔吊与桁架。 - EN: Megastructure construction shows a translucent cyan blueprint of the stage being built while the structure grows into it, with weld sparks at the front; the circling crane and truss are gone. - **[site]** U33 沿用正式服存档与云同步;U31.3 发布包保留以便回退。贝塔预测版同步为同一版本。 - EN: U33 keeps stable saves and cloud sync; the U31.3 build is retained for rollback. Beta matches this release. ## BETA-U33 — 贝塔预测版:赤潮星云焕新(2026-10-04) *Beta preview: the Crimson Nebula renewed* - **[change]** 赤潮星云里的通用建筑全部换成抗风暴的赤潮版新造型(炭黑与深红装甲、避雷桅、赤晶导管):矿机井架、风暴电容阵、传感掩体、高压分离塔、防爆发射井、磁约束地堡、指挥掩体;采矿平台与太空电梯基座同步换装。银河 I 不变。 - EN: Common buildings in the Crimson Nebula get new storm-hardened designs (charcoal and crimson armour, lightning masts, crystal conduits); mining platforms and elevator bases match. Galaxy I is unchanged. - **[new]** 远古遗迹:每颗雷暴星有 2 处半埋的遗迹。建发掘站(约 50 万矿、20 能源、约 5 分钟,托管会自动发掘)出土远古反应堆(星系供电 +30%)、引力透镜阵(星系科研 +50%)、休眠工厂(每秒 2 遗物零件)或风暴锚(风暴赤晶 ×2、不减太阳能)。挖满 3 处可研究“遗物工程学”。 - EN: Ancient relics: two half-buried sites on every storm world. Dig stations (about 500K ore, 20 power, ~5 min; hosting digs automatically) unearth an ancient reactor, gravitational lens, dormant factory or storm anchor. Three relics unlock Relic Engineering. - **[change]** 四种特产星有了专属地表:熔铸星流动的熔岩河、雷暴星的闪电、孢子星的菌毯与孢子雾、冰晶星的晶面与氨霜。 - EN: Each special world has its own surface: flowing lava rivers, lightning strikes, fungal mats with spore fog, and faceted ice with ammonia frost. - **[site]** 本贝塔包含 U32“前往第二银河”的全部内容。正式版仍是 U31.3。 - EN: This beta includes all of U32 (the journey to galaxy II). Stable remains U31.3. ## BETA-U32 — 贝塔预测版:前往第二银河(2026-10-04) *Beta preview: the journey to galaxy II* - **[change]** 银河中继从地表建筑改为边缘恒星系的四期轨道奇观:引力锚 → 相位环 → 跃迁门 → 母舰船坞,合计约 650 万矿。落成即银河 I 通关。 - EN: The galactic relay is now a four-stage orbital wonder at the edge system (gravity anchor, phase ring, warp gate, mothership dock; about 6.5M ore). Finishing it completes galaxy I. - **[new]** 巨型母舰不再凭空出现:船坞落成时只有龙骨,每装一个甲板模块船体就长出一截,三种必需模块装齐时船体完整。 - EN: The mothership no longer appears out of nowhere: the dock starts with a keel and the hull grows with each deck module, complete once the three required modules are installed. - **[new]** 启航演出(20 秒):离港 → 跃迁门逐段充能 → 光隧道 → 星系际视图出发;抵达时自动播放抵达演出(离线期间抵达的,回来先播再结算)。 - EN: Departure cinematic (20 s): undocking, gate charge, light tunnel, intergalactic departure. Arrival plays automatically, also after an offline arrival before the offline report. - **[new]** 星系际视图:银河图缩到最小继续缩出,两片银河按真实星位显示,航行中的母舰带倒计时;切换银河改为在星系际视图里飞过去。 - EN: Intergalactic view below the galaxy map: both galaxies from real star positions, the mothership in flight with a countdown; galaxy switches fly across this view. - **[change]** 超空间门改为赤潮之心的四期奇观(门框 → 相位稳定环 → 双向通道 → 开门,约 5000 万矿与 2500 赤晶),落成时播放开门演出,星系际视图里永久连通两片银河。 - EN: The hyperspace gate is a four-stage wonder at the Crimson Heart (about 50M ore and 2,500 crystals) with an opening cinematic and a permanent link between the galaxies. - **[site]** 已建地表中继站 / 超空间门的旧存档读档时转为已完工奇观(不退矿)。贝塔“存档”页可只读复制正式版进度来试玩,正式版存档不变。 - EN: Saves with a surface relay or gate convert them to finished wonders (no refund). The beta Saves page can copy stable progress read-only; stable saves are untouched. - **[site]** 贝塔主菜单新增“复制正式版进度”:取本机与云端里较新的一份正式版存档,只读复制进贝塔。管理员登录后,开发者选项(F12)新增直达银河中继、奇观立即完工、母舰装齐 / 立即抵达、超空间门立即落成等测试捷径。 - EN: The beta menu can copy stable progress (the newer of this browser's and the cloud save, read-only). Signed-in admins get developer shortcuts (F12) to jump to the relay chapter, finish wonder stages, ready or arrive the mothership and finish the gate. - **[change]** 施工不再有绕环转圈的橙色塔吊:在建一段先立桁架骨架,装配无人机悬停焊接,拖船送来预制段。星系际视图改为旋涡星系,超空间门通道改成弯曲的光管;同时包含 U31.3 的补电规则、音效与摆位修复。 - EN: Construction no longer shows an orange crane circling the ring: open truss skeletons, hovering assembly drones and tugs with prefabricated segments. The intergalactic view shows spiral galaxies and a curved gate conduit; includes the U31.3 power rule, sound and placement fixes. ## U31.3 — 正式版:托管补电规则、音效与摆位(2026-10-04) *Stable: hosting power rule, sound and placement* - **[change]** 托管补电改为“升满级再放下一个”:现有电源还能升级时只升级,全部升到已研究的最高一代仍不够才新建,新建的直接建到最高一代,不再铺一排低代电站。 - EN: Hosting now upgrades power plants to the highest researched generation before placing another; new plants start at that generation instead of filling the map with low-tier ones. - **[fix]** 拖动铺传送带或拆除时只响一声(以前每格一声“噔噔噔”);所有音效加最短间隔。建造、拆除、警告、点击音效重做得更柔和、更轻。 - EN: Dragging belts or demolishing plays one sound instead of one per tile, with a minimum repeat gap for all effects. Build, demolish, warning and click sounds are softer and quieter. - **[new]** 游戏菜单新增音效音量与音乐音量滑块,分开调节并记住。 - EN: The game menu adds separate sound-effect and music volume sliders, saved between sessions. - **[fix]** 风暴收割塔阵改到最外侧轨道外,不再压在锚地的行星上;停靠的母舰画在星球侧面,整艘留在画面里。 - EN: The storm harvester sits outside the outermost orbit instead of on top of a planet; the docked mothership is drawn beside its planet and stays fully on screen. ## U31.2 — 正式版热修:切换视图卡顿与缺字(2026-10-04) *Stable hotfix: view-switch stall and missing glyphs* - **[fix]** 后期存档第一次从行星切到星系或银河时会停顿 1~2 秒(星系巨构模型首次生成);现在读档时预先生成,切换视图不再卡住。 - EN: Late saves stalled for 1-2 seconds the first time you switched from a planet to the system or galaxy view while megastructure models were built. They are now prepared while the save loads. - **[fix]** 修复银河图上奇观名称前、母舰启航条件里显示成方框的符号;字体子集补齐,字体检查扩展到符号。 - EN: Fixed symbols shown as boxes before wonder names on the galaxy map and in the mothership launch checklist; the font subset and its check now cover symbols. ## U31.1 — 正式版热修:星际托管与科技树(2026-10-04) *Stable hotfix: interstellar hosting and tech tree* - **[fix]** 修复从 U31 之前的版本读档后,已研究「星际托管」但老殖民地仍停在手动的问题:读档时补接管一次,并提示可在殖民地面板随时停止;之后的手动停止照常保留。 - EN: Fixed old colonies staying manual after loading a pre-U31 save that had Interstellar Hosting researched. They are taken over once on load, with a note that hosting can be stopped from the colony panel; later manual stops are kept. - **[fix]** 科技树点按按位置判断,触屏和未移动鼠标时也能点中;不能研究时写明原因(正在研究哪一项、缺哪个前置科技、缺多少科研点数或哪项条件)。 - EN: Tech tree taps are hit-tested by position, so touch and unmoved-mouse clicks register. Blocked techs now say why: which research is running, which prerequisite is missing, or how many points or which condition is short. - **[new]** 研究队列:正在研究时点击其他科技即可排队(最多 5 项,可整条前置链一起排),轮到且科研点数够时自动开始;排队时不扣点,再点一次移出。 - EN: Research queue: while researching, click other techs to queue them (up to 5, including a whole prerequisite chain). Each starts automatically once it is its turn and points suffice; nothing is charged until then, and clicking again removes it. - **[change]** 科技树节点右上角标出状态:可研究、缺点数或条件、需前置、排队位次;悬停或选中时高亮整条前置链与后续科技。支线尽量与前置排在同一行,弹窗高度适配 720p,底部按钮不再被截掉。 - EN: Tech nodes show a corner badge: ready, short on points or conditions, needs prerequisite, or queue position. Hovering or selecting highlights the full prerequisite chain and follow-ups. Side techs sit beside their prerequisites, and the dialog fits 720p without clipping its button. - **[site]** U31.1 沿用正式服存档与云同步;U31 发布包保留以便回退。 - EN: U31.1 keeps stable saves and cloud sync; the U31 build is retained for rollback. ## U31 — 正式版:电力与采矿平衡(2026-10-03) *Stable: power and mining balance* - **[change]** 电力与采矿重新平衡:矿机十级产量 2~80 矿/秒,耗电直接按等级表计算;新矿机价格封顶为基础价 3 倍,五次单机升级 80/120/300/450/700 矿。每个殖民中心基础供电由 6 提高到 8。 - EN: Rebalanced power and mining: miners produce 2-80 ore/s over ten levels and draw power from a per-level table. New miner prices cap at 3x base; the five single-miner upgrades cost 80/120/300/450/700. Each colony center now supplies 8 power instead of 6. - **[change]** 光伏 8/32/128、聚变 240/960/3840 三代供电,聚变初建 6000 矿;初始恒星环五段固定供电合计 3720。大型采矿平台每格协同 5%、耗电 ×0.8,整片升级按格计价。 - EN: Solar supplies 8/32/128 and fusion 240/960/3,840 across three generations; fusion costs 6,000 to build. The starting stellar ring adds a fixed 3,720 power over five segments. Mining platforms give 5% synergy per tile at 0.8x power, with per-tile upgrade prices. - **[change]** 科研站与精炼厂的采矿辅助改为递减收益;矿机、平台和电源面板分列基础产能、辅助加成和巨构倍率。 - EN: Lab and refinery mining assists now have diminishing returns. Miner, platform and power panels list base output, assists and megastructure multipliers separately. - **[change]** 托管开发并接通全部可达矿点,施工前预测用电并保留 15% 余量,按最低总费用新建或改建电源,计入在建电源,不再复制蓝图电源。手动停止托管会保留。 - EN: Hosting develops and connects every reachable deposit, forecasts power before each project with 15% headroom, and picks the cheapest mix of new and refitted plants, counting plants under construction. Blueprint power counts are no longer copied; manual stops are kept. - **[change]** 拆除按实际支付的矿物退款,并返还未入库矿石;平台自动补出的矿机不再产生额外退款。 - EN: Demolition refunds what you actually paid plus unbanked ore; miners auto-filled by platforms no longer add refund value. - **[site]** 旧存档首次读取时先备份并预演迁移,以免费改建或合法赠建电源保证供电效率不低于迁移前;无法补足时取消迁移、不覆盖原档。v6 存档与云同步不变。 - EN: Old saves are backed up and the migration is rehearsed on first load. Free refits or gifted plants keep power efficiency at least as high as before; if that is impossible the migration is cancelled and the original save is kept. v6 saves and cloud sync are unchanged. - **[new]** 恒星环、戴森环、环世界和套娃脑随游戏时间转动;星际港与行星升格设施共用一个轨道承载环。 - EN: Stellar rings, Dyson rings, ringworlds and Matrioshka brains now rotate with game time; stellar harbors and planetary ascension facilities share one orbital carrier ring. - **[change]** 取消 30 / 60 帧上限设置,游戏不再限制帧率;1× / 2× / 4× 游戏速度不变。 - EN: The 30/60 FPS cap setting is retired and the game runs uncapped; 1x/2x/4x simulation speeds are unchanged. - **[fix]** 修复托管检查其他星系时可能崩溃;修复首页从存档页返回后按钮变窄;托管状态不再多显示一级升级等级。 - EN: Fixed a possible crash when hosting checked another system, narrow home buttons after leaving the saves page, and hosting status showing one level too high. - **[site]** U31 为正式版本,沿用正式服存档与云同步;U30 发布包与旧网页资源保留以便回退。贝塔预测版保持独立。 - EN: U31 is stable and keeps existing saves and cloud sync. The U30 package and previous web assets are retained for rollback; beta remains separate. ## U30 — 正式版:性能与帧率设置(2026-10-02) *Stable: performance and frame-rate settings* - **[fix]** 首页补丁:修复打开存档页再返回后,菜单按钮变窄、字号变小的问题。正式游戏仍沿用 U30 与原存档。 - EN: Home-screen patch: fix menu buttons shrinking and text becoming smaller after returning from Saves. The stable game remains on U30 with existing saves. - **[change]** 优化拖动和缩放:行星环、星际港复用原模型,以 GPU 绘制旋转视角;巨构网格随缩放共用,避免缓存反复重建。保留现有配色、结构和特效。 - EN: Improve dragging and zooming: planetary rings and stellar harbors reuse their existing models with GPU camera transforms. Projected megastructure meshes are shared across zoom levels to avoid repeated rebuilding, retaining the existing colors, structures and effects. - **[fix]** 修复网格缓存淘汰后仍被绘制指令引用的问题,避免复杂星系中模型缺失或绘制报错;保持 12 MiB 几何 / 20 MiB 网格缓存预算。 - EN: Retain meshes referenced by current drawing commands after cache eviction, preventing missing models or drawing errors in complex systems. Keep the 12 MiB geometry and 20 MiB mesh cache budgets. - **[change]** 隐藏地表停止建筑与传送带视觉扫描、特效更新和重绘;返回时同步当前施工状态,保留视图过渡动画。后台建设、运输与托管继续推进。 - EN: Hidden surface views stop visual building/conveyor scans, effect updates and redraws. Returning synchronizes current construction without replaying completed work. View transitions and background construction, shipping and hosting continue. - **[change]** 顶栏保留原刷新节奏,同一轮界面更新共用收入与能源查询;关闭的研究、殖民与任务面板延后更新,打开时立即显示当前数据。减少托管与收入检查的重复计算。 - EN: Keep the HUD refresh cadence while sharing income and energy queries within each refresh. Closed research, colony and task panels defer details and update immediately on opening. Reduce repeated hosting and income calculations. - **[new]** 首页设置和游戏菜单新增 30 / 60 帧上限,默认 60,立即生效并保存在本机设置。降低帧率上限不会改变 1× / 2× / 4× 游戏速度。 - EN: Add a 30/60 FPS limit to home settings and the game menu, defaulting to 60. Changes apply immediately and persist locally, without changing 1x/2x/4x simulation speeds. - **[site]** U30 为正式版本,沿用正式服存档与云同步。U29 发布包和旧网页资源保留以便回退;贝塔预测版继续使用独立构建与存档。首页更新提醒可关闭。 - EN: U30 is stable and retains existing stable saves and cloud sync. Keep the U29 release package and previous web assets for rollback; beta retains its separate build and saves. The home release notice can be dismissed. ## U29 — 正式版:统一巨构、环世界地貌与月面投射器(2026-10-01) *Stable: unified megastructures, ringworld terrain and lunar mass driver* - **[site]** U29 正式发布:日常游玩入口升级为 20261001-u29,沿用原有本机存档和云存档。贝塔预测版保留独立存档与旧体验构建。 - EN: U29 is now stable: the everyday play channel upgrades to 20261001-u29 and keeps existing local and cloud saves. Beta retains its separate saves and earlier preview build. - **[change]** 21 项巨构统一为浅白外壳、深蓝承载结构和少量橙色功能设备;环带、船坞、计算壳、塔阵和母舰采用连贯主体,显示实际施工阶段。 - EN: 21 megastructures share pale shells, navy load-bearing structures and restrained orange machinery; rings, docks, compute shells, tower arrays and the mothership use coherent structures with visible construction stages. - **[fix]** 环世界总览避开最外侧行星与卫星,容纳完整环体;低缩放默认显示名称,悬停或选中时展开资源信息,减少遮挡与标签拥挤。 - EN: Ringworld overview clears outer planet and moon silhouettes and frames the full ring. At low zoom, names stay visible while resource details appear on hover or selection. - **[change]** 环世界水陆按环带实际宽度重新生成:大小不同的湖湾、不等宽浅滩、宽缓低丘和有共同岸台的聚落,避免水陆被拉成细条。 - EN: Ringworld geography is rebuilt for the actual belt width, with varied bays, asymmetric shallows, broad low hills and settlements on shared shore foundations. - **[change]** Selene 质量投射器保留 7 格占地,采用连续轨床、12 个主线圈、装载储能端和单一同轴发射门户;施工分段出现,星球背面隐藏。 - EN: The Selene mass driver keeps its seven-cell footprint, with a continuous rail bed, 12 main coils, loading and storage equipment and a single coaxial exit. Construction appears in stages and rear-side hardware is hidden. - **[fix]** 保留太空电梯高空结构与地表建筑的前后层次,屏幕文字显示在航线和建筑上方;巨构减少刺眼亮面,采用与普通建筑一致的冷色明暗。 - EN: Elevator airborne hardware keeps its layer order over ground buildings, and screen labels remain above routes and structures. Megastructures use restrained cool shading consistent with ordinary buildings. - **[change]** 正式版同时包含已确认的浅白/深蓝建筑、开放式传送带与海洋星美术,以及紧凑任务面板和集中事件历史。 - EN: Stable also includes the approved pale/navy buildings, open conveyors and ocean-world art, plus compact tasks and consolidated event history. - **[fix]** 巨构几何与投影网格缓存分别保持 12 MiB / 20 MiB 的保守估算预算;发布包排除验收截图及开发测试资源。 - EN: Megastructure geometry and projected mesh caches retain conservative 12 MiB / 20 MiB budgets. Release packages exclude review screenshots and development tests. ## BETA-1 — 贝塔预测版:首轮美术体验(2026-09-30) *Beta Preview: first art iteration* - **[site]** 新增独立“贝塔预测版”体验入口;正式版继续使用 20260929e。体验版使用独立本机存档,暂不上传云存档或正式服进度。 - EN: Separate Beta Preview channel; stable remains on 20260929e. Beta uses isolated local saves without cloud or stable progress uploads. - **[change]** Thalassa 海洋星采用已确认参考图的蓝海、青色浅滩和绿色大陆配色,地表轮廓结合实际建筑网格,增加柔和云层与明暗。 - EN: Thalassa uses the approved blue ocean, cyan shores and green land palette, with terrain tied to the construction grid and softer clouds and lighting. - **[change]** 建筑采用浅白外壳、深蓝结构、橙色设备和蓝绿灯光;传送带改为开放式轨道和可见货箱。 - EN: Buildings use pale shells, navy structures, orange machinery and cyan lights; conveyors use open rails and visible cargo. - **[change]** 初始星系戴森阵列改为五组连贯的弧形集热阵列,保留五阶段建设及原有收益。 - EN: The initial system Dyson array uses five coherent curved collectors while preserving the five construction stages and production. - **[fix]** 殖民舰与待降落货船按照星球前后位置处理遮挡;压缩任务面板,将事件集中到历史入口,减少弹出干扰。 - EN: Colony ships and waiting cargo use front/back planet occlusion; tasks are compact and events are collected in history with fewer popups. - **[change]** 本版是美术体验版:母星配色、其他星球及全部奇观尚未完成统一;轨道设施分组整理仍在设计。 - EN: This is an art preview: home-world colors, other planets and all wonders are not yet fully unified; orbital grouping remains in design. ## U24 — 硬核巨构、轨道殖民舰与自动开拓(2026-09-29) *Hard-sci-fi megastructures, orbital colony ships and automated expansion* - **[new]** 戴森环重做:由一台台光伏集热器(电池片阵列、桁架龙骨、微波发射天线、散热翼)和枢纽站(加压舱、对接节点、储罐)首尾拼成,远半圈在恒星后面、近半圈挡在前面,航行灯闪烁。 - EN: Dyson ring rebuilt from solar collectors (cell arrays, truss spines, microwave dishes, radiators) and hub stations (pressurised modules, docking nodes, tanks), with correct occlusion and blinking navigation lights. - **[new]** 戴森环的建造看得见:母星发射场点火,重型火箭沿螺旋转移轨道送去折叠的集热器,分离后由轨道拖船推到位,施工无人机焊接、阵列展开,调试后用微波向母星输电。点恒星可推近看特写。 - EN: Watch the ring assemble: heavy lifters carry folded collectors up a spiral transfer, tugs push them into place, drones weld them in and the arrays unfold before beaming power home. Click the star for a close-up. - **[new]** 星际港重做:24 段加压环舱、6 条带停泊货船的船坞臂、3 座航道灯塔;每一件由重型火箭从母星太空港送上轨道、无人机焊接就位。 - EN: Stellar Harbor rebuilt: 24 pressurised ring modules, 6 dock arms with berthed freighters and 3 lane beacons, each launched from the spaceport and welded into place. - **[new]** 轨道殖民舰:殖民后停在星球轨道上当补给舰,第一舱随殖民中心空投着陆,其余留在船舱;缺料时用空投舱投下(等离子再入、反推、扬尘),船舱见底才向有太空港的星球要货;没有太空港的殖民地,货船改为和殖民舰对接。 - EN: Orbital colony ships: they park in orbit, land the first load with the colony hub, keep the rest aboard and drop pods on demand; only an empty hold calls for rockets, and colonies without a spaceport have cargo dock with the ship. - **[change]** 托管按星球专精特化:专精建筑多建、目标等级 +2,补建和升级都优先轮到它们。 - EN: Hosting now follows the planet's focus: more focus buildings, two extra target levels, and they are built and upgraded first. - **[change]** 「自动探测网」「自动殖民」提前到第一片银河(蓝 + 白科研);自动探测也会给殖民星系里没探明的行星派探测器,自动殖民优先补齐缺的特产星——更快找到脉冲星、解锁金色科研。 - EN: Auto Probe and Auto Colony move to the first galaxy (blue + white science); probes also scout unknown planets in your systems and colonies target missing special worlds first — pulsars and gold science come sooner. ## U23.1 — 好友进度、菜单回首页、介绍页重做(2026-09-28) *Friend progress, exit to home, new landing page* - **[new]** 好友面板显示对方玩到哪个时代、正在研究什么科技、在建哪座奇观(第几段),左侧档案显示自己的当前时代。 - EN: Friends show their era, current research and wonder in progress; your own era appears on your record. - **[change]** 网页版游戏菜单:“重新开始…”换成“退出到首页”(先自动存档);新游戏改在首页里开。 - EN: Web game menu: “Restart…” is now “Exit to home” (saves first); new games start from the home screen. - **[change]** 网页版的开发者选项(F12)只对像素天文台管理员账号开放;桌面版不变。 - EN: Developer tools (F12) on the web are admin-only; the desktop build is unchanged. - **[site]** 介绍页按像素天文台的版式重做:居中大字标、从底部升起的工厂行星(游戏内纯净视图实时渲染)、物流与霍曼转移的动态图解、全部换成无界面的游戏内渲染图。 - EN: Landing page rebuilt in the Observatory's style: centred wordmark, a rising factory planet rendered in-game, animated logistics and Hohmann diagrams, UI-free in-game renders. - **[site]** 新增更新日志页面。 - EN: Added this changelog. ## U23 — 网页首页、云存档与拓荒档案(2026-09-28) *Web home screen, cloud saves and pioneer record* - **[new]** 游玩页先显示首页:继续游戏、新游戏、存档(自动存档 / 云端 / 3 个手动槽位)、设置、语言;游戏在后台预下载。 - EN: The play page opens on a home screen — continue, new game, saves, settings, language — while the game preloads. - **[new]** 登录后自动同步云端存档,换设备可以接着玩;云端更新时让你选读哪一份,旧档服务器留备份。 - EN: Signed-in cloud saves with a choice when the cloud is newer; replaced saves are kept server-side. - **[new]** 拓荒档案:本次时长、累计时长、拓荒称号(见习拓荒者 → 飞升者),与天文台的观测时长分开记。 - EN: Pioneer record: session and total time and titles, kept separate from the Observatory's. - **[new]** 右侧天文台好友与社区最新帖子,右下角反馈此刻的问题。 - EN: Observatory friends and latest community posts; in-page feedback. - **[fix]** 修复网页版在 125% / 150% 缩放屏幕上画面发虚:画布按设备像素精确对齐。 - EN: Fixed blurry rendering on 125% / 150% displays by aligning the canvas to device pixels. ## U22 — 货运火箭与网页版上线(2026-09-28) *Cargo rockets and the web release* - **[new]** 太空电梯建成前,缺料的蓝图显示为淡蓝色“物资正在路上”;发货星球发射货运火箭,入轨、再入、在太空港降落卸货后才开工。 - EN: Before the space elevator, pale-blue blueprints wait for cargo rockets that launch, re-enter and land at the spaceport before building starts. - **[new]** 网页版上线:pixelobservatorygame.com/stellar/,账号与像素天文台通用。 - EN: Web release at pixelobservatorygame.com/stellar/, sharing the Observatory account. ## U21 — 大工程工期、采矿平台整体化、电力平衡(2026-09-28) *Build times, whole mining platforms, power balance* - **[change]** 聚变堆、加工厂、装配厂等大工程有真实工期,按建筑分风格的施工演出。 - EN: Big buildings take real build time with per-building construction shows. - **[change]** 相邻矿机合并成一座采矿平台:整片升级 / 拆除、协同 +10%/格、耗电打七折。 - EN: Adjacent drills form one platform: upgrade or demolish as a whole, +10% per tile, 30% less power. - **[change]** 电力重新平衡:星环供电下调,建筑每级耗电 ×1.15,聚变堆每级 ×1.5。 - EN: Power rebalanced: less ring power, +15% draw per level, fusion ×1.5 per level. - **[new]** 顶栏科研数字可展开各色科研的库存、产出、消耗、净值;纯净视图(H)。 - EN: Science ledger per colour from the top bar; clean view (H).