{
  "entries": [
    {
      "id": "U33.2",
      "date": "2026-10-05",
      "channel": "stable",
      "web": "20261005-u33-focus2",
      "title": {
        "zh": "托管殖民自动选择专精",
        "en": "Automatic hosted-colony specializations"
      },
      "items": [
        {
          "tag": "new",
          "zh": "开始托管时自动补选未选的主专精；总督府解锁后补选副专精。优先匹配星球特性与推荐方向，再考虑已有设施和帝国分工。已有选择保留，手动修改或取消后不会自动改回。",
          "en": "Hosting fills unselected primary specializations and, after the governor unlocks, secondary specializations. Choices favor planetary traits and recommendations, then existing facilities and empire diversity. Existing choices and manual cancellation are preserved."
        },
        {
          "tag": "site",
          "zh": "旧存档中已托管但未选专精的殖民地也会补选；手动停止托管的殖民地保持原样。沿用正式版存档与云同步，并包含星环遮挡修复。",
          "en": "Existing hosted saves fill empty specialization slots without restarting manually stopped hosting. Stable saves and cloud sync continue, including the ring rendering fix."
        }
      ]
    },
    {
      "id": "U33.1",
      "date": "2026-10-05",
      "channel": "stable",
      "web": "20261005-u33-ring1",
      "title": {
        "zh": "正式版修复：星环表面遮挡",
        "en": "Stable hotfix: star-ring surface occlusion"
      },
      "items": [
        {
          "tag": "fix",
          "zh": "修复星环和旋转巨构部分表面显示成纯色块、面板与设备被错误覆盖的问题。实体表面恢复正确遮挡，施工全息蓝图仍保持半透明。",
          "en": "Fixed solid-colored facets incorrectly covering panels and equipment on rotating megastructures. Solid surfaces now use correct depth occlusion while construction blueprints remain translucent."
        },
        {
          "tag": "site",
          "zh": "沿用 U33 正式版存档与云同步；保留前一版本资源。",
          "en": "Keeps U33 stable saves and cloud sync; previous resources are retained."
        }
      ]
    },
    {
      "id": "U33",
      "date": "2026-10-04",
      "channel": "stable",
      "web": "20261004-u33",
      "title": {
        "zh": "正式版：前往第二银河与赤潮星云焕新",
        "en": "Stable: the journey to galaxy II and a renewed Crimson Nebula"
      },
      "items": [
        {
          "tag": "change",
          "zh": "银河中继改为边缘恒星系的四期轨道奇观（引力锚 → 相位环 → 跃迁门 → 母舰船坞）；母舰在船坞里随模块逐段建成；超空间门改为赤潮之心的四期奇观。旧存档里已建的中继站 / 超空间门自动转为已完工奇观。",
          "en": "The galactic relay is a four-stage orbital wonder whose last stage is the mothership dock; the hull grows with its modules. The hyperspace gate is a four-stage wonder at the Crimson Heart. Existing surface relays and gates become finished wonders."
        },
        {
          "tag": "new",
          "zh": "启航、抵达与超空间门开启各有一段演出；新增星系际视图（银河图继续缩小进入），可看到两片旋涡星系、母舰航线与倒计时、超空间通道。",
          "en": "Departure, arrival and gate-opening cinematics; a new intergalactic view (zoom out past the galaxy map) shows both spiral galaxies, the mothership route with a countdown, and the gate conduit."
        },
        {
          "tag": "change",
          "zh": "赤潮星云：通用建筑换成抗风暴的赤潮新造型；雷暴星可发掘远古遗迹，出土四种遗物设施，挖满 3 处解锁遗物工程学；四种特产星各有专属地表。",
          "en": "Crimson Nebula: storm-hardened building designs, ancient relics to excavate on storm worlds (four relic facilities, Relic Engineering after three), and unique surfaces for the four special worlds."
        },
        {
          "tag": "change",
          "zh": "巨构施工改为全息蓝图：在建的一期先以半透明青色蓝图显示完工后的样子，实体按进度长出，只在施工前沿闪焊接火花；去掉绕环转圈的塔吊与桁架。",
          "en": "Megastructure construction shows a translucent cyan blueprint of the stage being built while the structure grows into it, with weld sparks at the front; the circling crane and truss are gone."
        },
        {
          "tag": "site",
          "zh": "U33 沿用正式服存档与云同步；U31.3 发布包保留以便回退。贝塔预测版同步为同一版本。",
          "en": "U33 keeps stable saves and cloud sync; the U31.3 build is retained for rollback. Beta matches this release."
        }
      ]
    },
    {
      "id": "BETA-U33",
      "date": "2026-10-04",
      "channel": "beta",
      "web": "20261004-u33-beta2",
      "title": {
        "zh": "贝塔预测版：赤潮星云焕新",
        "en": "Beta preview: the Crimson Nebula renewed"
      },
      "items": [
        {
          "tag": "change",
          "zh": "赤潮星云里的通用建筑全部换成抗风暴的赤潮版新造型（炭黑与深红装甲、避雷桅、赤晶导管）：矿机井架、风暴电容阵、传感掩体、高压分离塔、防爆发射井、磁约束地堡、指挥掩体；采矿平台与太空电梯基座同步换装。银河 I 不变。",
          "en": "Common buildings in the Crimson Nebula get new storm-hardened designs (charcoal and crimson armour, lightning masts, crystal conduits); mining platforms and elevator bases match. Galaxy I is unchanged."
        },
        {
          "tag": "new",
          "zh": "远古遗迹：每颗雷暴星有 2 处半埋的遗迹。建发掘站（约 50 万矿、20 能源、约 5 分钟，托管会自动发掘）出土远古反应堆（星系供电 +30%）、引力透镜阵（星系科研 +50%）、休眠工厂（每秒 2 遗物零件）或风暴锚（风暴赤晶 ×2、不减太阳能）。挖满 3 处可研究“遗物工程学”。",
          "en": "Ancient relics: two half-buried sites on every storm world. Dig stations (about 500K ore, 20 power, ~5 min; hosting digs automatically) unearth an ancient reactor, gravitational lens, dormant factory or storm anchor. Three relics unlock Relic Engineering."
        },
        {
          "tag": "change",
          "zh": "四种特产星有了专属地表：熔铸星流动的熔岩河、雷暴星的闪电、孢子星的菌毯与孢子雾、冰晶星的晶面与氨霜。",
          "en": "Each special world has its own surface: flowing lava rivers, lightning strikes, fungal mats with spore fog, and faceted ice with ammonia frost."
        },
        {
          "tag": "site",
          "zh": "本贝塔包含 U32“前往第二银河”的全部内容。正式版仍是 U31.3。",
          "en": "This beta includes all of U32 (the journey to galaxy II). Stable remains U31.3."
        }
      ]
    },
    {
      "id": "BETA-U32",
      "date": "2026-10-04",
      "channel": "beta",
      "web": "20261004-u32-beta3",
      "title": {
        "zh": "贝塔预测版：前往第二银河",
        "en": "Beta preview: the journey to galaxy II"
      },
      "items": [
        {
          "tag": "change",
          "zh": "银河中继从地表建筑改为边缘恒星系的四期轨道奇观：引力锚 → 相位环 → 跃迁门 → 母舰船坞，合计约 650 万矿。落成即银河 I 通关。",
          "en": "The galactic relay is now a four-stage orbital wonder at the edge system (gravity anchor, phase ring, warp gate, mothership dock; about 6.5M ore). Finishing it completes galaxy I."
        },
        {
          "tag": "new",
          "zh": "巨型母舰不再凭空出现：船坞落成时只有龙骨，每装一个甲板模块船体就长出一截，三种必需模块装齐时船体完整。",
          "en": "The mothership no longer appears out of nowhere: the dock starts with a keel and the hull grows with each deck module, complete once the three required modules are installed."
        },
        {
          "tag": "new",
          "zh": "启航演出（20 秒）：离港 → 跃迁门逐段充能 → 光隧道 → 星系际视图出发；抵达时自动播放抵达演出（离线期间抵达的，回来先播再结算）。",
          "en": "Departure cinematic (20 s): undocking, gate charge, light tunnel, intergalactic departure. Arrival plays automatically, also after an offline arrival before the offline report."
        },
        {
          "tag": "new",
          "zh": "星系际视图：银河图缩到最小继续缩出，两片银河按真实星位显示，航行中的母舰带倒计时；切换银河改为在星系际视图里飞过去。",
          "en": "Intergalactic view below the galaxy map: both galaxies from real star positions, the mothership in flight with a countdown; galaxy switches fly across this view."
        },
        {
          "tag": "change",
          "zh": "超空间门改为赤潮之心的四期奇观（门框 → 相位稳定环 → 双向通道 → 开门，约 5000 万矿与 2500 赤晶），落成时播放开门演出，星系际视图里永久连通两片银河。",
          "en": "The hyperspace gate is a four-stage wonder at the Crimson Heart (about 50M ore and 2,500 crystals) with an opening cinematic and a permanent link between the galaxies."
        },
        {
          "tag": "site",
          "zh": "已建地表中继站 / 超空间门的旧存档读档时转为已完工奇观（不退矿）。贝塔“存档”页可只读复制正式版进度来试玩，正式版存档不变。",
          "en": "Saves with a surface relay or gate convert them to finished wonders (no refund). The beta Saves page can copy stable progress read-only; stable saves are untouched."
        },
        {
          "tag": "site",
          "zh": "贝塔主菜单新增“复制正式版进度”：取本机与云端里较新的一份正式版存档，只读复制进贝塔。管理员登录后，开发者选项（F12）新增直达银河中继、奇观立即完工、母舰装齐 / 立即抵达、超空间门立即落成等测试捷径。",
          "en": "The beta menu can copy stable progress (the newer of this browser's and the cloud save, read-only). Signed-in admins get developer shortcuts (F12) to jump to the relay chapter, finish wonder stages, ready or arrive the mothership and finish the gate."
        },
        {
          "tag": "change",
          "zh": "施工不再有绕环转圈的橙色塔吊：在建一段先立桁架骨架，装配无人机悬停焊接，拖船送来预制段。星系际视图改为旋涡星系，超空间门通道改成弯曲的光管；同时包含 U31.3 的补电规则、音效与摆位修复。",
          "en": "Construction no longer shows an orange crane circling the ring: open truss skeletons, hovering assembly drones and tugs with prefabricated segments. The intergalactic view shows spiral galaxies and a curved gate conduit; includes the U31.3 power rule, sound and placement fixes."
        }
      ]
    },
    {
      "id": "U31.3",
      "date": "2026-10-04",
      "channel": "stable",
      "web": "20261004-u31-3",
      "title": {
        "zh": "正式版：托管补电规则、音效与摆位",
        "en": "Stable: hosting power rule, sound and placement"
      },
      "items": [
        {
          "tag": "change",
          "zh": "托管补电改为“升满级再放下一个”：现有电源还能升级时只升级，全部升到已研究的最高一代仍不够才新建，新建的直接建到最高一代，不再铺一排低代电站。",
          "en": "Hosting now upgrades power plants to the highest researched generation before placing another; new plants start at that generation instead of filling the map with low-tier ones."
        },
        {
          "tag": "fix",
          "zh": "拖动铺传送带或拆除时只响一声（以前每格一声“噔噔噔”）；所有音效加最短间隔。建造、拆除、警告、点击音效重做得更柔和、更轻。",
          "en": "Dragging belts or demolishing plays one sound instead of one per tile, with a minimum repeat gap for all effects. Build, demolish, warning and click sounds are softer and quieter."
        },
        {
          "tag": "new",
          "zh": "游戏菜单新增音效音量与音乐音量滑块，分开调节并记住。",
          "en": "The game menu adds separate sound-effect and music volume sliders, saved between sessions."
        },
        {
          "tag": "fix",
          "zh": "风暴收割塔阵改到最外侧轨道外，不再压在锚地的行星上；停靠的母舰画在星球侧面，整艘留在画面里。",
          "en": "The storm harvester sits outside the outermost orbit instead of on top of a planet; the docked mothership is drawn beside its planet and stays fully on screen."
        }
      ]
    },
    {
      "id": "U31.2",
      "date": "2026-10-04",
      "channel": "stable",
      "web": "20261004-u31-2",
      "title": {
        "zh": "正式版热修：切换视图卡顿与缺字",
        "en": "Stable hotfix: view-switch stall and missing glyphs"
      },
      "items": [
        {
          "tag": "fix",
          "zh": "后期存档第一次从行星切到星系或银河时会停顿 1～2 秒（星系巨构模型首次生成）；现在读档时预先生成，切换视图不再卡住。",
          "en": "Late saves stalled for 1-2 seconds the first time you switched from a planet to the system or galaxy view while megastructure models were built. They are now prepared while the save loads."
        },
        {
          "tag": "fix",
          "zh": "修复银河图上奇观名称前、母舰启航条件里显示成方框的符号；字体子集补齐，字体检查扩展到符号。",
          "en": "Fixed symbols shown as boxes before wonder names on the galaxy map and in the mothership launch checklist; the font subset and its check now cover symbols."
        }
      ]
    },
    {
      "id": "U31.1",
      "date": "2026-10-04",
      "channel": "stable",
      "web": "20261004-u31-1",
      "title": {
        "zh": "正式版热修：星际托管与科技树",
        "en": "Stable hotfix: interstellar hosting and tech tree"
      },
      "items": [
        {
          "tag": "fix",
          "zh": "修复从 U31 之前的版本读档后，已研究「星际托管」但老殖民地仍停在手动的问题：读档时补接管一次，并提示可在殖民地面板随时停止；之后的手动停止照常保留。",
          "en": "Fixed old colonies staying manual after loading a pre-U31 save that had Interstellar Hosting researched. They are taken over once on load, with a note that hosting can be stopped from the colony panel; later manual stops are kept."
        },
        {
          "tag": "fix",
          "zh": "科技树点按按位置判断，触屏和未移动鼠标时也能点中；不能研究时写明原因（正在研究哪一项、缺哪个前置科技、缺多少科研点数或哪项条件）。",
          "en": "Tech tree taps are hit-tested by position, so touch and unmoved-mouse clicks register. Blocked techs now say why: which research is running, which prerequisite is missing, or how many points or which condition is short."
        },
        {
          "tag": "new",
          "zh": "研究队列：正在研究时点击其他科技即可排队（最多 5 项，可整条前置链一起排），轮到且科研点数够时自动开始；排队时不扣点，再点一次移出。",
          "en": "Research queue: while researching, click other techs to queue them (up to 5, including a whole prerequisite chain). Each starts automatically once it is its turn and points suffice; nothing is charged until then, and clicking again removes it."
        },
        {
          "tag": "change",
          "zh": "科技树节点右上角标出状态：可研究、缺点数或条件、需前置、排队位次；悬停或选中时高亮整条前置链与后续科技。支线尽量与前置排在同一行，弹窗高度适配 720p，底部按钮不再被截掉。",
          "en": "Tech nodes show a corner badge: ready, short on points or conditions, needs prerequisite, or queue position. Hovering or selecting highlights the full prerequisite chain and follow-ups. Side techs sit beside their prerequisites, and the dialog fits 720p without clipping its button."
        },
        {
          "tag": "site",
          "zh": "U31.1 沿用正式服存档与云同步；U31 发布包保留以便回退。",
          "en": "U31.1 keeps stable saves and cloud sync; the U31 build is retained for rollback."
        }
      ]
    },
    {
      "id": "U31",
      "date": "2026-10-03",
      "channel": "stable",
      "web": "20261003-u31",
      "title": {
        "zh": "正式版：电力与采矿平衡",
        "en": "Stable: power and mining balance"
      },
      "items": [
        {
          "tag": "change",
          "zh": "电力与采矿重新平衡：矿机十级产量 2～80 矿/秒，耗电直接按等级表计算；新矿机价格封顶为基础价 3 倍，五次单机升级 80/120/300/450/700 矿。每个殖民中心基础供电由 6 提高到 8。",
          "en": "Rebalanced power and mining: miners produce 2-80 ore/s over ten levels and draw power from a per-level table. New miner prices cap at 3x base; the five single-miner upgrades cost 80/120/300/450/700. Each colony center now supplies 8 power instead of 6."
        },
        {
          "tag": "change",
          "zh": "光伏 8/32/128、聚变 240/960/3840 三代供电，聚变初建 6000 矿；初始恒星环五段固定供电合计 3720。大型采矿平台每格协同 5%、耗电 ×0.8，整片升级按格计价。",
          "en": "Solar supplies 8/32/128 and fusion 240/960/3,840 across three generations; fusion costs 6,000 to build. The starting stellar ring adds a fixed 3,720 power over five segments. Mining platforms give 5% synergy per tile at 0.8x power, with per-tile upgrade prices."
        },
        {
          "tag": "change",
          "zh": "科研站与精炼厂的采矿辅助改为递减收益；矿机、平台和电源面板分列基础产能、辅助加成和巨构倍率。",
          "en": "Lab and refinery mining assists now have diminishing returns. Miner, platform and power panels list base output, assists and megastructure multipliers separately."
        },
        {
          "tag": "change",
          "zh": "托管开发并接通全部可达矿点，施工前预测用电并保留 15% 余量，按最低总费用新建或改建电源，计入在建电源，不再复制蓝图电源。手动停止托管会保留。",
          "en": "Hosting develops and connects every reachable deposit, forecasts power before each project with 15% headroom, and picks the cheapest mix of new and refitted plants, counting plants under construction. Blueprint power counts are no longer copied; manual stops are kept."
        },
        {
          "tag": "change",
          "zh": "拆除按实际支付的矿物退款，并返还未入库矿石；平台自动补出的矿机不再产生额外退款。",
          "en": "Demolition refunds what you actually paid plus unbanked ore; miners auto-filled by platforms no longer add refund value."
        },
        {
          "tag": "site",
          "zh": "旧存档首次读取时先备份并预演迁移，以免费改建或合法赠建电源保证供电效率不低于迁移前；无法补足时取消迁移、不覆盖原档。v6 存档与云同步不变。",
          "en": "Old saves are backed up and the migration is rehearsed on first load. Free refits or gifted plants keep power efficiency at least as high as before; if that is impossible the migration is cancelled and the original save is kept. v6 saves and cloud sync are unchanged."
        },
        {
          "tag": "new",
          "zh": "恒星环、戴森环、环世界和套娃脑随游戏时间转动；星际港与行星升格设施共用一个轨道承载环。",
          "en": "Stellar rings, Dyson rings, ringworlds and Matrioshka brains now rotate with game time; stellar harbors and planetary ascension facilities share one orbital carrier ring."
        },
        {
          "tag": "change",
          "zh": "取消 30 / 60 帧上限设置，游戏不再限制帧率；1× / 2× / 4× 游戏速度不变。",
          "en": "The 30/60 FPS cap setting is retired and the game runs uncapped; 1x/2x/4x simulation speeds are unchanged."
        },
        {
          "tag": "fix",
          "zh": "修复托管检查其他星系时可能崩溃；修复首页从存档页返回后按钮变窄；托管状态不再多显示一级升级等级。",
          "en": "Fixed a possible crash when hosting checked another system, narrow home buttons after leaving the saves page, and hosting status showing one level too high."
        },
        {
          "tag": "site",
          "zh": "U31 为正式版本，沿用正式服存档与云同步；U30 发布包与旧网页资源保留以便回退。贝塔预测版保持独立。",
          "en": "U31 is stable and keeps existing saves and cloud sync. The U30 package and previous web assets are retained for rollback; beta remains separate."
        }
      ]
    },
    {
      "id": "U30",
      "date": "2026-10-02",
      "channel": "stable",
      "web": "20261002-u30",
      "title": {
        "zh": "正式版：性能与帧率设置",
        "en": "Stable: performance and frame-rate settings"
      },
      "items": [
        {
          "tag": "fix",
          "zh": "首页补丁：修复打开存档页再返回后，菜单按钮变窄、字号变小的问题。正式游戏仍沿用 U30 与原存档。",
          "en": "Home-screen patch: fix menu buttons shrinking and text becoming smaller after returning from Saves. The stable game remains on U30 with existing saves."
        },
        {
          "tag": "change",
          "zh": "优化拖动和缩放：行星环、星际港复用原模型，以 GPU 绘制旋转视角；巨构网格随缩放共用，避免缓存反复重建。保留现有配色、结构和特效。",
          "en": "Improve dragging and zooming: planetary rings and stellar harbors reuse their existing models with GPU camera transforms. Projected megastructure meshes are shared across zoom levels to avoid repeated rebuilding, retaining the existing colors, structures and effects."
        },
        {
          "tag": "fix",
          "zh": "修复网格缓存淘汰后仍被绘制指令引用的问题，避免复杂星系中模型缺失或绘制报错；保持 12 MiB 几何 / 20 MiB 网格缓存预算。",
          "en": "Retain meshes referenced by current drawing commands after cache eviction, preventing missing models or drawing errors in complex systems. Keep the 12 MiB geometry and 20 MiB mesh cache budgets."
        },
        {
          "tag": "change",
          "zh": "隐藏地表停止建筑与传送带视觉扫描、特效更新和重绘；返回时同步当前施工状态，保留视图过渡动画。后台建设、运输与托管继续推进。",
          "en": "Hidden surface views stop visual building/conveyor scans, effect updates and redraws. Returning synchronizes current construction without replaying completed work. View transitions and background construction, shipping and hosting continue."
        },
        {
          "tag": "change",
          "zh": "顶栏保留原刷新节奏，同一轮界面更新共用收入与能源查询；关闭的研究、殖民与任务面板延后更新，打开时立即显示当前数据。减少托管与收入检查的重复计算。",
          "en": "Keep the HUD refresh cadence while sharing income and energy queries within each refresh. Closed research, colony and task panels defer details and update immediately on opening. Reduce repeated hosting and income calculations."
        },
        {
          "tag": "new",
          "zh": "首页设置和游戏菜单新增 30 / 60 帧上限，默认 60，立即生效并保存在本机设置。降低帧率上限不会改变 1× / 2× / 4× 游戏速度。",
          "en": "Add a 30/60 FPS limit to home settings and the game menu, defaulting to 60. Changes apply immediately and persist locally, without changing 1x/2x/4x simulation speeds."
        },
        {
          "tag": "site",
          "zh": "U30 为正式版本，沿用正式服存档与云同步。U29 发布包和旧网页资源保留以便回退；贝塔预测版继续使用独立构建与存档。首页更新提醒可关闭。",
          "en": "U30 is stable and retains existing stable saves and cloud sync. Keep the U29 release package and previous web assets for rollback; beta retains its separate build and saves. The home release notice can be dismissed."
        }
      ]
    },
    {
      "id": "U29",
      "date": "2026-10-01",
      "channel": "stable",
      "web": "20261001-u29",
      "title": {
        "zh": "正式版：统一巨构、环世界地貌与月面投射器",
        "en": "Stable: unified megastructures, ringworld terrain and lunar mass driver"
      },
      "items": [
        {
          "tag": "site",
          "zh": "U29 正式发布：日常游玩入口升级为 20261001-u29，沿用原有本机存档和云存档。贝塔预测版保留独立存档与旧体验构建。",
          "en": "U29 is now stable: the everyday play channel upgrades to 20261001-u29 and keeps existing local and cloud saves. Beta retains its separate saves and earlier preview build."
        },
        {
          "tag": "change",
          "zh": "21 项巨构统一为浅白外壳、深蓝承载结构和少量橙色功能设备；环带、船坞、计算壳、塔阵和母舰采用连贯主体，显示实际施工阶段。",
          "en": "21 megastructures share pale shells, navy load-bearing structures and restrained orange machinery; rings, docks, compute shells, tower arrays and the mothership use coherent structures with visible construction stages."
        },
        {
          "tag": "fix",
          "zh": "环世界总览避开最外侧行星与卫星，容纳完整环体；低缩放默认显示名称，悬停或选中时展开资源信息，减少遮挡与标签拥挤。",
          "en": "Ringworld overview clears outer planet and moon silhouettes and frames the full ring. At low zoom, names stay visible while resource details appear on hover or selection."
        },
        {
          "tag": "change",
          "zh": "环世界水陆按环带实际宽度重新生成：大小不同的湖湾、不等宽浅滩、宽缓低丘和有共同岸台的聚落，避免水陆被拉成细条。",
          "en": "Ringworld geography is rebuilt for the actual belt width, with varied bays, asymmetric shallows, broad low hills and settlements on shared shore foundations."
        },
        {
          "tag": "change",
          "zh": "Selene 质量投射器保留 7 格占地，采用连续轨床、12 个主线圈、装载储能端和单一同轴发射门户；施工分段出现，星球背面隐藏。",
          "en": "The Selene mass driver keeps its seven-cell footprint, with a continuous rail bed, 12 main coils, loading and storage equipment and a single coaxial exit. Construction appears in stages and rear-side hardware is hidden."
        },
        {
          "tag": "fix",
          "zh": "保留太空电梯高空结构与地表建筑的前后层次，屏幕文字显示在航线和建筑上方；巨构减少刺眼亮面，采用与普通建筑一致的冷色明暗。",
          "en": "Elevator airborne hardware keeps its layer order over ground buildings, and screen labels remain above routes and structures. Megastructures use restrained cool shading consistent with ordinary buildings."
        },
        {
          "tag": "change",
          "zh": "正式版同时包含已确认的浅白/深蓝建筑、开放式传送带与海洋星美术，以及紧凑任务面板和集中事件历史。",
          "en": "Stable also includes the approved pale/navy buildings, open conveyors and ocean-world art, plus compact tasks and consolidated event history."
        },
        {
          "tag": "fix",
          "zh": "巨构几何与投影网格缓存分别保持 12 MiB / 20 MiB 的保守估算预算；发布包排除验收截图及开发测试资源。",
          "en": "Megastructure geometry and projected mesh caches retain conservative 12 MiB / 20 MiB budgets. Release packages exclude review screenshots and development tests."
        }
      ]
    },
    {
      "id": "BETA-1",
      "date": "2026-09-30",
      "channel": "beta",
      "web": "20260930-beta1",
      "title": {
        "zh": "贝塔预测版：首轮美术体验",
        "en": "Beta Preview: first art iteration"
      },
      "items": [
        {
          "tag": "site",
          "zh": "新增独立“贝塔预测版”体验入口；正式版继续使用 20260929e。体验版使用独立本机存档，暂不上传云存档或正式服进度。",
          "en": "Separate Beta Preview channel; stable remains on 20260929e. Beta uses isolated local saves without cloud or stable progress uploads."
        },
        {
          "tag": "change",
          "zh": "Thalassa 海洋星采用已确认参考图的蓝海、青色浅滩和绿色大陆配色，地表轮廓结合实际建筑网格，增加柔和云层与明暗。",
          "en": "Thalassa uses the approved blue ocean, cyan shores and green land palette, with terrain tied to the construction grid and softer clouds and lighting."
        },
        {
          "tag": "change",
          "zh": "建筑采用浅白外壳、深蓝结构、橙色设备和蓝绿灯光；传送带改为开放式轨道和可见货箱。",
          "en": "Buildings use pale shells, navy structures, orange machinery and cyan lights; conveyors use open rails and visible cargo."
        },
        {
          "tag": "change",
          "zh": "初始星系戴森阵列改为五组连贯的弧形集热阵列，保留五阶段建设及原有收益。",
          "en": "The initial system Dyson array uses five coherent curved collectors while preserving the five construction stages and production."
        },
        {
          "tag": "fix",
          "zh": "殖民舰与待降落货船按照星球前后位置处理遮挡；压缩任务面板，将事件集中到历史入口，减少弹出干扰。",
          "en": "Colony ships and waiting cargo use front/back planet occlusion; tasks are compact and events are collected in history with fewer popups."
        },
        {
          "tag": "change",
          "zh": "本版是美术体验版：母星配色、其他星球及全部奇观尚未完成统一；轨道设施分组整理仍在设计。",
          "en": "This is an art preview: home-world colors, other planets and all wonders are not yet fully unified; orbital grouping remains in design."
        }
      ]
    },
    {
      "id": "U24",
      "date": "2026-09-29",
      "web": "20260929e",
      "title": {
        "zh": "硬核巨构、轨道殖民舰与自动开拓",
        "en": "Hard-sci-fi megastructures, orbital colony ships and automated expansion"
      },
      "items": [
        {
          "tag": "new",
          "zh": "戴森环重做：由一台台光伏集热器（电池片阵列、桁架龙骨、微波发射天线、散热翼）和枢纽站（加压舱、对接节点、储罐）首尾拼成，远半圈在恒星后面、近半圈挡在前面，航行灯闪烁。",
          "en": "Dyson ring rebuilt from solar collectors (cell arrays, truss spines, microwave dishes, radiators) and hub stations (pressurised modules, docking nodes, tanks), with correct occlusion and blinking navigation lights."
        },
        {
          "tag": "new",
          "zh": "戴森环的建造看得见：母星发射场点火，重型火箭沿螺旋转移轨道送去折叠的集热器，分离后由轨道拖船推到位，施工无人机焊接、阵列展开，调试后用微波向母星输电。点恒星可推近看特写。",
          "en": "Watch the ring assemble: heavy lifters carry folded collectors up a spiral transfer, tugs push them into place, drones weld them in and the arrays unfold before beaming power home. Click the star for a close-up."
        },
        {
          "tag": "new",
          "zh": "星际港重做：24 段加压环舱、6 条带停泊货船的船坞臂、3 座航道灯塔；每一件由重型火箭从母星太空港送上轨道、无人机焊接就位。",
          "en": "Stellar Harbor rebuilt: 24 pressurised ring modules, 6 dock arms with berthed freighters and 3 lane beacons, each launched from the spaceport and welded into place."
        },
        {
          "tag": "new",
          "zh": "轨道殖民舰：殖民后停在星球轨道上当补给舰，第一舱随殖民中心空投着陆，其余留在船舱；缺料时用空投舱投下（等离子再入、反推、扬尘），船舱见底才向有太空港的星球要货；没有太空港的殖民地，货船改为和殖民舰对接。",
          "en": "Orbital colony ships: they park in orbit, land the first load with the colony hub, keep the rest aboard and drop pods on demand; only an empty hold calls for rockets, and colonies without a spaceport have cargo dock with the ship."
        },
        {
          "tag": "change",
          "zh": "托管按星球专精特化：专精建筑多建、目标等级 +2，补建和升级都优先轮到它们。",
          "en": "Hosting now follows the planet's focus: more focus buildings, two extra target levels, and they are built and upgraded first."
        },
        {
          "tag": "change",
          "zh": "「自动探测网」「自动殖民」提前到第一片银河（蓝 + 白科研）；自动探测也会给殖民星系里没探明的行星派探测器，自动殖民优先补齐缺的特产星——更快找到脉冲星、解锁金色科研。",
          "en": "Auto Probe and Auto Colony move to the first galaxy (blue + white science); probes also scout unknown planets in your systems and colonies target missing special worlds first — pulsars and gold science come sooner."
        }
      ]
    },
    {
      "id": "U23.1",
      "date": "2026-09-28",
      "title": {
        "zh": "好友进度、菜单回首页、介绍页重做",
        "en": "Friend progress, exit to home, new landing page"
      },
      "web": "20260929d",
      "items": [
        {
          "tag": "new",
          "zh": "好友面板显示对方玩到哪个时代、正在研究什么科技、在建哪座奇观（第几段），左侧档案显示自己的当前时代。",
          "en": "Friends show their era, current research and wonder in progress; your own era appears on your record."
        },
        {
          "tag": "change",
          "zh": "网页版游戏菜单：“重新开始…”换成“退出到首页”（先自动存档）；新游戏改在首页里开。",
          "en": "Web game menu: “Restart…” is now “Exit to home” (saves first); new games start from the home screen."
        },
        {
          "tag": "change",
          "zh": "网页版的开发者选项（F12）只对像素天文台管理员账号开放；桌面版不变。",
          "en": "Developer tools (F12) on the web are admin-only; the desktop build is unchanged."
        },
        {
          "tag": "site",
          "zh": "介绍页按像素天文台的版式重做：居中大字标、从底部升起的工厂行星（游戏内纯净视图实时渲染）、物流与霍曼转移的动态图解、全部换成无界面的游戏内渲染图。",
          "en": "Landing page rebuilt in the Observatory's style: centred wordmark, a rising factory planet rendered in-game, animated logistics and Hohmann diagrams, UI-free in-game renders."
        },
        {
          "tag": "site",
          "zh": "新增更新日志页面。",
          "en": "Added this changelog."
        }
      ]
    },
    {
      "id": "U23",
      "date": "2026-09-28",
      "title": {
        "zh": "网页首页、云存档与拓荒档案",
        "en": "Web home screen, cloud saves and pioneer record"
      },
      "web": "20260929b",
      "items": [
        {
          "tag": "new",
          "zh": "游玩页先显示首页：继续游戏、新游戏、存档（自动存档 / 云端 / 3 个手动槽位）、设置、语言；游戏在后台预下载。",
          "en": "The play page opens on a home screen — continue, new game, saves, settings, language — while the game preloads."
        },
        {
          "tag": "new",
          "zh": "登录后自动同步云端存档，换设备可以接着玩；云端更新时让你选读哪一份，旧档服务器留备份。",
          "en": "Signed-in cloud saves with a choice when the cloud is newer; replaced saves are kept server-side."
        },
        {
          "tag": "new",
          "zh": "拓荒档案：本次时长、累计时长、拓荒称号（见习拓荒者 → 飞升者），与天文台的观测时长分开记。",
          "en": "Pioneer record: session and total time and titles, kept separate from the Observatory's."
        },
        {
          "tag": "new",
          "zh": "右侧天文台好友与社区最新帖子，右下角反馈此刻的问题。",
          "en": "Observatory friends and latest community posts; in-page feedback."
        },
        {
          "tag": "fix",
          "zh": "修复网页版在 125% / 150% 缩放屏幕上画面发虚：画布按设备像素精确对齐。",
          "en": "Fixed blurry rendering on 125% / 150% displays by aligning the canvas to device pixels."
        }
      ]
    },
    {
      "id": "U22",
      "date": "2026-09-28",
      "title": {
        "zh": "货运火箭与网页版上线",
        "en": "Cargo rockets and the web release"
      },
      "web": "20260928a",
      "items": [
        {
          "tag": "new",
          "zh": "太空电梯建成前，缺料的蓝图显示为淡蓝色“物资正在路上”；发货星球发射货运火箭，入轨、再入、在太空港降落卸货后才开工。",
          "en": "Before the space elevator, pale-blue blueprints wait for cargo rockets that launch, re-enter and land at the spaceport before building starts."
        },
        {
          "tag": "new",
          "zh": "网页版上线：pixelobservatorygame.com/stellar/，账号与像素天文台通用。",
          "en": "Web release at pixelobservatorygame.com/stellar/, sharing the Observatory account."
        }
      ]
    },
    {
      "id": "U21",
      "date": "2026-09-28",
      "title": {
        "zh": "大工程工期、采矿平台整体化、电力平衡",
        "en": "Build times, whole mining platforms, power balance"
      },
      "items": [
        {
          "tag": "change",
          "zh": "聚变堆、加工厂、装配厂等大工程有真实工期，按建筑分风格的施工演出。",
          "en": "Big buildings take real build time with per-building construction shows."
        },
        {
          "tag": "change",
          "zh": "相邻矿机合并成一座采矿平台：整片升级 / 拆除、协同 +10%/格、耗电打七折。",
          "en": "Adjacent drills form one platform: upgrade or demolish as a whole, +10% per tile, 30% less power."
        },
        {
          "tag": "change",
          "zh": "电力重新平衡：星环供电下调，建筑每级耗电 ×1.15，聚变堆每级 ×1.5。",
          "en": "Power rebalanced: less ring power, +15% draw per level, fusion ×1.5 per level."
        },
        {
          "tag": "new",
          "zh": "顶栏科研数字可展开各色科研的库存、产出、消耗、净值；纯净视图（H）。",
          "en": "Science ledger per colour from the top bar; clean view (H)."
        }
      ]
    }
  ]
}
